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Needs a light_source or two, a camera, and a fast computer. I have not
nearly enough patience to see the render through on my machine.
// Source //
global_settings { max_trace_level 100 }
#include "colors.inc"
#declare K=0;
#while (K<1)
sphere
{
< 0, 0, 0> 2*K
pigment
{
bozo turbulence 1.5
color_map
{
[0.0 color White transmit 0]
[1-K color White transmit 0]
[1-K color White transmit 1]
[1.0 color White transmit 1]
}
}
}
#declare K=K+0.01;
#end
// End Source //
--
Paul Vanukoff
van### [at] primenet com
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