POV-Ray : Newsgroups : povray.text.scene-files : Obfusicated POV, Anyone? Server Time
28 Jul 2024 16:31:36 EDT (-0400)
  Obfusicated POV, Anyone? (Message 1 to 3 of 3)  
From: Mark Wagner
Subject: Obfusicated POV, Anyone?
Date: 30 Sep 1999 00:31:14
Message: <37f2e792@news.povray.org>
A first attempt at writing obfusicated POV code.  It is based on a recent
post by Neiminen Juha in c.g.r.r

camera{location<yes,yes+on,yes+true> look_at -u }light_source{9-9*x
yes}#declare Z=-true;#while(Z<on)#declare X=-2;#while(X<true)#declare
r=X;#local i=Z;#version clock;#while((version<true)&(((r*r)+(i*i))<4))#local
a=((2*r*i)+Z);#local r=((r*r)-(i*i)+X);#local i=a;#version
(version+.05);#end sphere{<(X),(.5*version),(Z)>.02 pigment{ color
((z*version)+v+(x*(1-version)))}}#declare X=(X+.02);#end#local
Z=(Z+.02);#end


Mark


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From: Nieminen Juha
Subject: Re: Obfusicated POV, Anyone?
Date: 30 Sep 1999 03:26:51
Message: <37f310bb@news.povray.org>
Mark Wagner <mar### [at] gtenet> wrote:
: #while((version<true)&(((r*r)+(i*i))<4))#local
: a=((2*r*i)+Z);#local r=((r*r)-(i*i)+X);#local i=a;

  Clearly the Mandelbrot set. I would recognize that formula anywhere :)

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Ian Burgmyer
Subject: Re: Obfusicated POV, Anyone?
Date: 1 Oct 1999 00:04:09
Message: <37f432b9@news.povray.org>
AHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!

Nice fractal!  Is it in the Mendlebrot set, by any chance?  Before I got
into ray-tracing, I had a huge passion for fractels.  I was especially fond
of FractInt (and still am :)

--
This message brought to you by:
-=< Ian (the### [at] hotmailcom >=-

Please visit my site at http://spectere2000.cjb.net! :)

Mark Wagner <mar### [at] gtenet> wrote in message
news:37f2e792@news.povray.org...
> A first attempt at writing obfusicated POV code.  It is based on a recent
> post by Neiminen Juha in c.g.r.r
>
> camera{location<yes,yes+on,yes+true> look_at -u }light_source{9-9*x
> yes}#declare Z=-true;#while(Z<on)#declare X=-2;#while(X<true)#declare
> r=X;#local i=Z;#version
clock;#while((version<true)&(((r*r)+(i*i))<4))#local
> a=((2*r*i)+Z);#local r=((r*r)-(i*i)+X);#local i=a;#version
> (version+.05);#end sphere{<(X),(.5*version),(Z)>.02 pigment{ color
> ((z*version)+v+(x*(1-version)))}}#declare X=(X+.02);#end#local
> Z=(Z+.02);#end
>
>
> Mark
>
>


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