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A first attempt at writing obfusicated POV code. It is based on a recent
post by Neiminen Juha in c.g.r.r
camera{location<yes,yes+on,yes+true> look_at -u }light_source{9-9*x
yes}#declare Z=-true;#while(Z<on)#declare X=-2;#while(X<true)#declare
r=X;#local i=Z;#version clock;#while((version<true)&(((r*r)+(i*i))<4))#local
a=((2*r*i)+Z);#local r=((r*r)-(i*i)+X);#local i=a;#version
(version+.05);#end sphere{<(X),(.5*version),(Z)>.02 pigment{ color
((z*version)+v+(x*(1-version)))}}#declare X=(X+.02);#end#local
Z=(Z+.02);#end
Mark
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Mark Wagner <mar### [at] gtenet> wrote:
: #while((version<true)&(((r*r)+(i*i))<4))#local
: a=((2*r*i)+Z);#local r=((r*r)-(i*i)+X);#local i=a;
Clearly the Mandelbrot set. I would recognize that formula anywhere :)
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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AHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!
Nice fractal! Is it in the Mendlebrot set, by any chance? Before I got
into ray-tracing, I had a huge passion for fractels. I was especially fond
of FractInt (and still am :)
--
This message brought to you by:
-=< Ian (the### [at] hotmailcom >=-
Please visit my site at http://spectere2000.cjb.net! :)
Mark Wagner <mar### [at] gtenet> wrote in message
news:37f2e792@news.povray.org...
> A first attempt at writing obfusicated POV code. It is based on a recent
> post by Neiminen Juha in c.g.r.r
>
> camera{location<yes,yes+on,yes+true> look_at -u }light_source{9-9*x
> yes}#declare Z=-true;#while(Z<on)#declare X=-2;#while(X<true)#declare
> r=X;#local i=Z;#version
clock;#while((version<true)&(((r*r)+(i*i))<4))#local
> a=((2*r*i)+Z);#local r=((r*r)-(i*i)+X);#local i=a;#version
> (version+.05);#end sphere{<(X),(.5*version),(Z)>.02 pigment{ color
> ((z*version)+v+(x*(1-version)))}}#declare X=(X+.02);#end#local
> Z=(Z+.02);#end
>
>
> Mark
>
>
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