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  Clouds.POV in feet, not miles (Message 1 to 3 of 3)  
From: Jon S  Berndt
Subject: Clouds.POV in feet, not miles
Date: 9 Oct 1998 12:12:39
Message: <361e27e7.0@news.povray.org>
The following POV code is an adaptation of Mike Andrews clouds.pov code 
for just the clouds. I have a need to see how it was done, but in units 
of feet and not miles. I have tried to modify it, but it comes out pure 
black - though it renders just as slowly as his clouds.pov scene! Anyone 
know what I am doing wrong?

Jon


// Start of cloud code ... rather a mess.#declare cloudShape = density 
{ spotted ramp_wave }

#declare D_Cloud_Center =density {   cloudShape triangle_wave   
colour_map {      [0.5 colour Gray95]      [1.0 colour Gray75]   }}

// Calculate the correct colour_map values.#declare NT = 
floor((groundRad + 6) / 6);#declare DT = (groundRad + 6)*5280 / 
NT;#declare V1 = 1 - (6 - 2.0)*5280 / DT;#declare V2 = 1 - (6 - 
2.5)*5280 / DT;#declare V3 = 1 - (6 - 3.5)*5280 / DT;#declare V4 = 1 
- (6 - 4.5)*5280 / DT;#declare V5 = 1 - (6 - 5.5)*5280 / DT;#declare 
V6 = 1 - (6 - 6.0)*5280 / DT;

// container for cloud.difference {   sphere { 0, (groundRad + 6.0)*5280 
} sphere { 0, (groundRad + 3.5)*5280 }   pigment { rgbf 1 }   interior { 
     media {         intervals mSamples         scattering { 2, rgb 5 
extinction 1.0}         samples 2, mSamples         confidence 0.9999    
     variance 1/1000         density { D_Cloud_Center scale 2*3*0.2*5280 
}   // fine scale cloud detail   density { D_Cloud_Center scale 
2*3*0.08*5280 }         density {         // confine the cloud to the 
container            onion            colour_map {          [V1 rgb 0]   
     [V2 rgb 0]        [V3 rgb 0]        [V4 rgb 1]        [V5 rgb 1]    
    [V6 rgb 0]            }            scale DT         }         // 
large scale cloud detail         density {            onion       
colour_map {        [V1 rgb 0]        [V2 rgb 1]        [V3 rgb 1]       
 [V4 rgb 0]        [V5 rgb 0]        [V6 rgb 0]       }            warp 
{ turbulence 0.25*0.8 octaves 3 lambda 3 omega 0.7 }            scale DT 
        }      }   }   translate -groundRad*5280*y   hollow}

// atmosphere #declare NT = floor((groundRad + 20.0) / 20.0);#declare 
DT = (groundRad + 20.0)*5280 / NT;#declare V1 = 1 - (20.0 - 
5.0)*5280 / DT;#declare V2 = 1 - (20.0 - 5.0)*5280 / DT;

sphere {   0, (groundRad + 20.0)*5280   pigment { rgbf 1 }   interior {  
    media {         intervals mSamples   scattering { 4, rgb atmCol 
extinction 1 }   samples 2, mSamples   confidence 0.9999   variance 
1/1000         density {            onion ramp_wave            
colour_map {               [V1 rgb 1]               [V2 rgb 0.5]         
      [1  rgb 0]            }         }         scale DT      }   }   
translate -groundRad*5280*y   hollow}


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From: Jon Berndt
Subject: Re: Clouds.POV in feet, not miles
Date: 9 Oct 1998 13:08:26
Message: <361e34fa.0@news.povray.org>
Sorry about that last message, I accidentally sent it as HTML. Here it is as
pure text.
    The following POV code is an adaptation of Mike Andrews clouds.pov code
for just the clouds. I have a need to see how it was done, but in units of
feet and not miles. I have tried to modify it, but it comes out pure black -
though it renders just as slowly as his clouds.pov scene! Anyone know what I
am doing wrong?

    Jon


    // Start of cloud code ... rather a mess.
    #declare cloudShape = density { spotted ramp_wave }

    #declare D_Cloud_Center =
    density {
       cloudShape triangle_wave
       colour_map {
          [0.5 colour Gray95]
          [1.0 colour Gray75]
       }
    }

    // Calculate the correct colour_map values.
    #declare NT = floor((groundRad + 6) / 6);
    #declare DT = (groundRad + 6)*5280 / NT;
    #declare V1 = 1 - (6 - 2.0)*5280 / DT;
    #declare V2 = 1 - (6 - 2.5)*5280 / DT;
    #declare V3 = 1 - (6 - 3.5)*5280 / DT;
    #declare V4 = 1 - (6 - 4.5)*5280 / DT;
    #declare V5 = 1 - (6 - 5.5)*5280 / DT;
    #declare V6 = 1 - (6 - 6.0)*5280 / DT;

    // container for cloud.
    difference {
       sphere { 0, (groundRad + 6.0)*5280 }
     sphere { 0, (groundRad + 3.5)*5280 }
       pigment { rgbf 1 }
       interior {
          media {
             intervals mSamples
             scattering { 2, rgb 5 extinction 1.0}
             samples 2, mSamples
             confidence 0.9999
             variance 1/1000
             density { D_Cloud_Center scale 2*3*0.2*5280 }   // fine scale
cloud detail
       density { D_Cloud_Center scale 2*3*0.08*5280 }
             density {         // confine the cloud to the container
                onion
                colour_map {
              [V1 rgb 0]
            [V2 rgb 0]
            [V3 rgb 0]
            [V4 rgb 1]
            [V5 rgb 1]
            [V6 rgb 0]
                }
                scale DT
             }
             // large scale cloud detail
             density {
                onion
           colour_map {
            [V1 rgb 0]
            [V2 rgb 1]
            [V3 rgb 1]
            [V4 rgb 0]
            [V5 rgb 0]
            [V6 rgb 0]
           }
                warp { turbulence 0.25*0.8 octaves 3 lambda 3 omega 0.7 }
                scale DT
             }
          }
       }
       translate -groundRad*5280*y
       hollow
    }

    // atmosphere
    #declare NT = floor((groundRad + 20.0) / 20.0);
    #declare DT = (groundRad + 20.0)*5280 / NT;
    #declare V1 = 1 - (20.0 - 5.0)*5280 / DT;
    #declare V2 = 1 - (20.0 - 5.0)*5280 / DT;

    sphere {
       0, (groundRad + 20.0)*5280
       pigment { rgbf 1 }
       interior {
          media {
             intervals mSamples
       scattering { 4, rgb atmCol extinction 1 }
       samples 2, mSamples
       confidence 0.9999
       variance 1/1000
             density {
                onion ramp_wave
                colour_map {
                   [V1 rgb 1]
                   [V2 rgb 0.5]
                   [1  rgb 0]
                }
             }
             scale DT
          }
       }
       translate -groundRad*5280*y
       hollow
    }


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From: Michael Andrews
Subject: Re: Clouds.POV in feet, not miles
Date: 14 Oct 1998 09:49:26
Message: <36249DAF.C82A9116@remove-this.reading.ac.uk>
Hi Jon,
    Your basic problem is that the medias are now too dense for your distance
unit.
    If you put in
        #declare atmCol = atmCol / 5280;
just after atmCol is defined and change
          [0.5 colour Gray95]
          [1.0 colour Gray75]
to
          [0.5 colour Gray95 / 5280]
          [1.0 colour Gray75 / 5280]
in the D_Cloud_Center declaration it should work.

    Have fun,
        Mike Andrews.

Jon Berndt wrote:

>     The following POV code is an adaptation of Mike Andrews clouds.pov code
> for just the clouds. I have a need to see how it was done, but in units of
> feet and not miles. I have tried to modify it, but it comes out pure black -
> though it renders just as slowly as his clouds.pov scene! Anyone know what I
> am doing wrong?
>
>     Jon
>
>     // Start of cloud code ... rather a mess.
>     #declare cloudShape = density { spotted ramp_wave }
>
>     #declare D_Cloud_Center =
>     density {
>        cloudShape triangle_wave
>        colour_map {
>           [0.5 colour Gray95]
>           [1.0 colour Gray75]
>        }
>     }
>

[code clipped]


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