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I have this object I'm trying to create by a difference of one box and
about 25 other boxes (there could be a more efficient way to do this, if
so I'd be glad to hear). When I take the difference I get some funny
distortion. I can't quite tell what is happening. I've tried rendering
it on my linux-x86 box and a ultraSparc/solaris box with the same
effect. I've tried a low anti-aliasing and still it didn't help. I'm
attaching my scene file for any help. If anyone has any suggestions
about more efficient/better ways of doing some of the things, let me
know. If possible cc: a response to the reply-to address. Thanks in
advance.
--
-Ti Leggett
--tle### [at] mailhosttcstulaneedu
--leg### [at] mcsanlgov
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The Problem is, when the cutting Edge lies exactly on the side of one
Object, then Povray don't knows which if an object is there, or is not, and
the distortion applies.
normaly it helps to just move the cutting Edge by 0.0001 in the direction,
from the Edge away or to the Edge.
E-MAIL : spa### [at] snafude ( remove spam. )
Homepage : http://www.snafu.de/~lars.wolter
ICQ-UIN : 4137784
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