I have this object I'm trying to create by a difference of one box and
about 25 other boxes (there could be a more efficient way to do this, if
so I'd be glad to hear). When I take the difference I get some funny
distortion. I can't quite tell what is happening. I've tried rendering
it on my linux-x86 box and a ultraSparc/solaris box with the same
effect. I've tried a low anti-aliasing and still it didn't help. I'm
attaching my scene file for any help. If anyone has any suggestions
about more efficient/better ways of doing some of the things, let me
know. If possible cc: a response to the reply-to address. Thanks in
advance.
--
-Ti Leggett
--tle### [at] mailhost tcs tulane edu
--leg### [at] mcs anl gov
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