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Hello everyone,
I've decided that it's time for POVRay to have a place to live, a
place to call home, so I'm building it a city.
The first phase of the building is a series of 9 * 9 blocks, with
roads 1 unit wide seperating them.
Phase 2 will be a park, shopping complex, residential area and
whatever else I think of.
If YOU would like to build in POVRay City mail me and I will allocate
you a plot. You then mail me your scene file, and I will "include" it
in the city scene file. I will put all of the scene files on my web
page so that anyone who wants to can get them and trace the city.
Anyone interested ????
HTTP://homepages.enterprise.net/michaelkent
e-mail mic### [at] enterprisenet
Fidonet 2:258/69.10
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Michael Kent wrote:
>
> Hello everyone,
>
> I've decided that it's time for POVRay to have a place to live, a
> place to call home, so I'm building it a city.
> The first phase of the building is a series of 9 * 9 blocks, with
> roads 1 unit wide seperating them.
> Phase 2 will be a park, shopping complex, residential area and
> whatever else I think of.
>
> If YOU would like to build in POVRay City mail me and I will allocate
> you a plot. You then mail me your scene file, and I will "include" it
> in the city scene file. I will put all of the scene files on my web
> page so that anyone who wants to can get them and trace the city.
>
> Anyone interested ????
>
> HTTP://homepages.enterprise.net/michaelkent
> e-mail mic### [at] enterprisenet
> Fidonet 2:258/69.10
Cute idea. I've been know to waste time on far more frivilous things,
so why not? Where do I get my builder's license?
--
Daren Scot Wilson
dar### [at] pipelinecom
www.newcolor.com
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On Sun, 07 Dec 1997 05:17:18 -0500, Daren Scot Wilson
<dar### [at] pipelinecom> wrote:
>Michael Kent wrote:
>>
>> Hello everyone,
>>
>> I've decided that it's time for POVRay to have a place to live, a
>
>Cute idea. I've been know to waste time on far more frivilous things,
>so why not? Where do I get my builder's license?
>
Glad to see that you have understood the spirit of the idea :-))
I hereby grant you building permission for anything you want in the
location currently ocupied by the box:-
box{<.5,2,.5> <9.5,-0.01,9.5>texture{PinkAlabaster}translate
<10,0,-10>}
in the following rough layout script.
I suggest a scale of about 1unit = 25 metres
Enjoy!!
Michael
_____________________________________
// Persistence of Vision Ray Tracer Scene Description File
// File: city.pov
// Vers: 3
// Desc: Basic City Plan
// Date: 04/12/1997
// Auth: Michael Kent
// Contact: mic### [at] enterprisenet or Fidonet 2:258/69.10
#include "colors.inc"
#include "textures.inc"
#include "stones.inc"
camera
{
location <5.0 , 7.0 ,-20>
up y
right 4/3*x
look_at <5.0 , 0.0 , 0.0>
}
light_source { 0*x color red 1.0 green 1.0 blue 1.0 translate <0.0
, 100.0 ,-50.0>}
// The roads.
#declare Count=-50
#while (Count <=50)
box{<-50,0.1,-0.5> <50,-0.01,0.5>texture{T_Grnt15}translate
<0,0,Count>}
box{<-.5,0.1,-50> <.5,-0.01,50>texture{T_Grnt15}translate <Count,0,0>}
#declare Count=Count +10
#end
box{<.5,.5,.5> <9.5,-0.01,9.5>texture{PinkAlabaster}translate <0,0,0>}
box{<1,4,1> <9,-0.01,9>texture{PinkAlabaster}translate <0,0,0>}
box{<3,9,3> <7,-0.01,7>texture{PinkAlabaster}translate <0,0,0>}
box{<.5,5,.5> <9.5,-0.01,9.5>texture{PinkAlabaster}translate
<-20,0,10>}
box{<.5,2,.5> <9.5,-0.01,9.5>texture{PinkAlabaster}translate
<10,0,-10>}
box{<.5,1,.5> <9.5,-0.01,9.5>texture{PinkAlabaster}translate
<-10,0,0>}
plane { y, 0 pigment {color rgb <0.1,0.8,0.1>}}
sky_sphere
{
pigment
{
gradient y
color_map { [0.0 color blue 0.6] [1.0 color rgb 1] }
}
}
HTTP://homepages.enterprise.net/michaelkent
e-mail mic### [at] enterprisenet
Fidonet 2:258/69.10
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Michael Kent wrote:
> Glad to see that you have understood the spirit of the idea :-))
>
> I hereby grant you building permission for anything you want in the
> location currently ocupied by the box:-
> box{<.5,2,.5> <9.5,-0.01,9.5>texture{PinkAlabaster}translate
> <10,0,-10>} ....
Um, do I hafta hire only Union workers? And who do I bribe so I can
make illegal sewer connections? :>)
--
Daren Scot Wilson
dar### [at] pipelinecom
www.newcolor.com
------
"Knowledge is power -- Not sharing knowledge is an abuse of power."
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Hi Daren,
On Sun, 07 Dec 1997 17:28:18 -0500, Daren Scot Wilson
<dar### [at] pipelinecom> wrote:
>
>Um, do I hafta hire only Union workers? And who do I bribe so I can
>make illegal sewer connections? :>)
Nope, and me of course!!
I've now got a few bits on the webpage, so check out :
http://homepages.enterprise.net/michaelkent/povraycity/
when you get a chance.
Bye for now
Michael
HTTP://homepages.enterprise.net/michaelkent
e-mail mic### [at] enterprisenet
Fidonet 2:258/69.10
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CITY PLANNERS,
I've got a 1 meter scale city.pov file and associated files, and am
awaiting o.k. from Michael. In the meantime, if anyone wants to play
with a 1 meter set of roads and plain, send me an email and I'll reply
with the zip file.
Regards,
Robert J Becraft
aka cas### [at] aolcom
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Robert J Becraft wrote:
>
> CITY PLANNERS,
>
> I've got a 1 meter scale city.pov file and associated files, and am
> awaiting o.k. from Michael. In the meantime, if anyone wants to play
> with a 1 meter set of roads and plain, send me an email and I'll reply
> with the zip file.
>
> Regards,
> Robert J Becraft
> aka cas### [at] aolcom
Count me in.
bri### [at] emmacom
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Michael Kent wrote in message <348a7620.236262@news.povray.org>...
>I suggest a scale of about 1unit = 25 metres
I just checked out your web page and it sez that one unit = one meter.
Hunh???????
Eric
--
"Either this man is dead or my watch has stopped."
- Groucho Marx
http://www.geocities.com/SiliconValley/Heights/2354/
http://www.datasync.com/~reba/
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The Y axis is UP? What country did YOU study geometry in? <G> This is
going to ruddy well make things difficult to produce in Moray, you know.
I'd like a plot in this little burg of yours, but I'm afraid that it'll
never work since I'll be using Moray.
jbm!
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For as long as I can remember, POV-Ray has had the Y axis up and left handed
coordinates. Although that contradicts traditional mathematical 3-space, it
is the set used in many renderers and modelers. I don't know the reason for
sure, but i'm guess it's because most people are more comfortable with
two-dimensional cartesian coordinates with y being up and x being negative
on the left and positive on the right. If you've heard of the term
z-buffering, it's a technique for buffering 3-d information in relation to
the foreground and background. Anyway, If modeling with the y axis up is a
problem in moray, go ahead and model with the z axis up. When you're done,
export your scene to a pov file. Edit the pov file with a text editor and
wrap the whole thing in a union. Inside the closing brace of the union that
you added to the scene, add a rotation and it will spin your whole scene so
that the y-axis is up in your scene. It shouldn't hinder your modeling at
all. Good luck!
Ken
Brook Monroe wrote in message <348E0179.F4C8E1F7@worldnet.att.net>...
>The Y axis is UP? What country did YOU study geometry in? <G> This is
>going to ruddy well make things difficult to produce in Moray, you know.
>
>I'd like a plot in this little burg of yours, but I'm afraid that it'll
>never work since I'll be using Moray.
>
>jbm!
>
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