POV-Ray : Newsgroups : povray.text.scene-files : fish_with_pipes.zip : Re: fish_with_pipes.zip Server Time
21 Apr 2024 07:23:29 EDT (-0400)
  Re: fish_with_pipes.zip  
From: Mike Miller
Date: 8 Mar 2023 09:00:00
Message: <web.640894a590d041e2a30d213ddabc9342@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> "Mike Miller" <mil### [at] gmailcom> wrote:
>
> > The 'populate' macros are slow to process with the amount of objects I'm using.
> > Not well optimized - could us some type of culling to remove unseen plants.
>
> I tried something like this - I determined what the view frustum was, and then
> IIRC did some my own home-brew insidedness tests.
>
>
http://news.povray.org/povray.binaries.images/message/%3Cweb.587ce70b1652a4dcc437ac910%40news.povray.org%3E/#%3Cweb.5
87
> ce70b1652a4dcc437ac910%40news.povray.org%3E
>
> - BW

Thanks BW.
I like that idea - using the cameras frustum shape for an inside/outside test.
Using the cameras' hither and yon planes for space partitioning. BSP?


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