POV-Ray : Newsgroups : povray.programming : pov programmers to help ? Server Time
29 Jul 2024 10:20:15 EDT (-0400)
  pov programmers to help ? (Message 1 to 6 of 6)  
From: Stewart #7
Subject: pov programmers to help ?
Date: 6 Jul 1999 18:51:44
Message: <Pine.LNX.3.93.990706174514.10513A-100000@alien.ufo.net>
OK... my  new object  is ready to discuss... any pov programmers
who would like to help code it please send email.  I can describe the
object, but am not familar at all with pov programming.

   Hopefully, it is a feature which can be included in an upcoming 
release of POV.


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From: Ron Parker
Subject: Re: pov programmers to help ?
Date: 6 Jul 1999 20:30:48
Message: <37839f7f.804573@news.povray.org>
On Tue, 6 Jul 1999 17:51:44 -0500, Stewart #7 <stu### [at] alienufonet>
wrote:

>
>   OK... my  new object  is ready to discuss... any pov programmers
>who would like to help code it please send email.  I can describe the
>object, but am not familar at all with pov programming.
>
>   Hopefully, it is a feature which can be included in an upcoming 
>release of POV. 

Why not just post it here?  All us programmers are likely in one group
or the other.


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From: Stewart #7
Subject: omni-blob or iso-blob :)
Date: 9 Jul 1999 13:24:21
Message: <Pine.LNX.3.93.990709121435.11539A-100000@alien.ufo.net>
Oops !  It looks like somebody else was working on a new "blob" 
before I was :)  I apologize to you, LummoxJR, for any partial infringing
on your blob's name... my blob apparently tried to do the same thing, but
in a different way, so maybe "Omni-Blobs" should be a new object class
in POV :)

   So far as "my omni-blob" project itself - I am at a standstill.
Although POV seems capable of supporting my blob, I can see no way to
program it directly, and there are modelers which produce a similar
result... so I'm happy to let it sit for now, unless of course somebody
has come up with a way to program it ???

my best to all who took/take an interest in this 

stu7


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From: Stewart #7
Subject: texture mapping ?
Date: 12 Jul 1999 23:29:56
Message: <Pine.LNX.3.93.990712222827.30356A-100000@alien.ufo.net>
Sorry, I'm a little confused... my friend seems to distinguish

texture mapping from full raytracing... so, does POV offer an option

at render time... plain-old-texture mapping or full RayTrace ??


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From: Ken
Subject: Re: texture mapping ?
Date: 12 Jul 1999 23:38:19
Message: <378AB41B.2FFEA84D@pacbell.net>
Stewart #7 wrote:
> 
>   Sorry, I'm a little confused... my friend seems to distinguish
> 
> texture mapping from full raytracing... so, does POV offer an option
> 
> at render time... plain-old-texture mapping or full RayTrace ??

It is always in full raytrace mode.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Chris Hernandez
Subject: Re: texture mapping ?
Date: 14 Jul 1999 10:36:20
Message: <378ca064@news.povray.org>
Maybe your friend is making the distinction between scan-line rendering
algorithms (where the environment, etc is essentially projected/texture
mapped back onto the scene geometry) and raytracing.

Full raytracing is slower, but is great at doing things like reflection.

Just a thought.

Chris.


Stewart #7 wrote in message ...
>
>  Sorry, I'm a little confused... my friend seems to distinguish
>
>texture mapping from full raytracing... so, does POV offer an option
>
>at render time... plain-old-texture mapping or full RayTrace ??
>
>
>


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