Helge Stiemerling wrote:
> how is the state of CUDA-support?
Nowhere, as CUDA is not suitable (read: it is unable) to implement general
ray-tracing algorithms. All you can do is implement a few special cases.
Thorsten Froehlich escreveu:
> Helge Stiemerling wrote:>> how is the state of CUDA-support?> > Nowhere, as CUDA is not suitable (read: it is unable) to implement > general ray-tracing algorithms. All you can do is implement a few > special cases.
in particular, "the recursive raytracing algorithm" would not be as
recursive anymore... :P
a game sig: http://tinyurl.com/d3rxz9
People are doing raytracing using CUDA, and getting very good performance
results, but I think the feature-set is quite limited. I understand that the
next NVIDIA GPU architecture will support full C++ on the device side, meaning
recursion will be possible. It also is more focused toward double precision,
which is good.
They're talking about a consumer release Q1 2010, with the HPC release May 2010.
> Any progress in POV-ray CUDA support?
no but here is a somewhat newer thread:
don't hold your breath though