> That's not refraction but interference, which is a completely different> phenomenon.
The light refracts through the slits, causing the light not to be two
parallel lines.
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__________________
RAY
In article <3c9a743a$1@news.povray.org>, "RAY" <RAY### [at] yahoocom>
wrote:
> > That's not refraction but interference, which is a completely different> > phenomenon.> The light refracts through the slits, causing the light not to be two> parallel lines.
That isn't refraction, it is diffraction. Refraction is bending of light
at the interface of two media with different optical densities (which
doesn't have anything to do with their physical density).
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
RAY wrote:
> Would it be possible to simulate photons with the wave model of light? I'm> not a programmer, but I think this can be done. Also, are there any
It is possible. Here is how I did it (crappily) a good while ago:
1. Sample a wavefront into a 2D matrix of complex values. This is
your light source.
2. Propagate this through the scene by either integration in the
space-domain (costly) or an appropriate fourier transform in
the frequency-domain.
3. Every intersection with an interface is a scalar adjustment to
the matrix.
4. Finally run the matrix thru a simulated lens to generate an
image.
Modern computers are not yet there to do this on anything but the
most primitive test scenes (ie Youngs slits experiment)
-tore
Do you have a pic of the results? I'm very interested in this kind of
experiments.
--
Apache
http://geitenkaas.dns2go.com/experiments/
apa### [at] yahoocom