On Tue, 12 Mar 2002 14:01:36 -0600, Christopher James Huff <chr### [at] maccom>
wrote:
> The limitation of patterned textures in layers.>> Having separate background and sky_sphere features. (people often think > sky_sphere is an object, when it is just a fancy background...using just > one keyword would be more elegant)>> Not being able to use macros in array initialization blocks.>> Not being able to map finishes.>> Various things (patterns, warps...) not being declarable.
I have never found a problems with above (probably becouse I have not used it
strong enough) except declaring pattern. I don't see any problem with doing it
via new functions feature but of course it can be considered as not elegant
solution.
ABX
From: Thorsten Froehlich
Subject: Re: hash marks
Date: 12 Mar 2002 17:01:46
Message: <3c8e7aca$1@news.povray.org>
In article <3c8e3b32$1@news.povray.org> , "Vadim Sytnikov" <syt### [at] rucom>
wrote:
> There is no such thing as SD vs. L subdivision
There is, and if you don't see it you never looked into the POV-Ray source
code nor the concept of these directives.
Thorsten
I *like* hashes! In fact my POV-Ray desktop uses one on the recycle
bin...
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