POV-Ray : Newsgroups : povray.programming : hash marks Server Time
28 Jul 2024 12:26:34 EDT (-0400)
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From:
Subject: Re: hash marks
Date: 12 Mar 2002 14:09:14
Message: <gbks8u0f6tsr9ecg8tk9go7fg4pb8e76ks@4ax.com>
On Tue, 12 Mar 2002 14:01:36 -0600, Christopher James Huff <chr### [at] maccom>
wrote:
> The limitation of patterned textures in layers.
>
> Having separate background and sky_sphere features. (people often think 
> sky_sphere is an object, when it is just a fancy background...using just 
> one keyword would be more elegant)
>
> Not being able to use macros in array initialization blocks.
>
> Not being able to map finishes.
>
> Various things (patterns, warps...) not being declarable.

I have never found a problems with above (probably becouse I have not used it
strong enough) except declaring pattern. I don't see any problem with doing it
via new functions feature but of course it can be considered as not elegant
solution.

ABX


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From: Thorsten Froehlich
Subject: Re: hash marks
Date: 12 Mar 2002 17:01:46
Message: <3c8e7aca$1@news.povray.org>
In article <3c8e3b32$1@news.povray.org> , "Vadim Sytnikov" <syt### [at] rucom>
wrote:

> There is no such thing as SD vs. L subdivision

There is, and if you don't see it you never looked into the POV-Ray source
code nor the concept of these directives.

    Thorsten


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From: Grey Knight
Subject: Re: hash marks
Date: 13 Mar 2002 09:23:16
Message: <3C8F60D4.CEF15FFF@namtar.qub.ac.uk>
I *like* hashes! In fact my POV-Ray desktop uses one on the recycle
bin...

-- 
signature{
  "Grey Knight" contact{ email "gre### [at] yahoocom" }
  site_of_week{ url "http://digilander.iol.it/jrgpov" }
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