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One easy one that ought to be there: a black-and-white film. I've had on
various occasions to produce POV scenes and then convert to monochrome. The
easiest way turned out to be defining all the objects to be gray - it's
hard to tell exactly how a color scene will look in monochrome, and I do a
lot of "postage-stamp" previewing. Two problems - firstly, you might
already have complicated colored objects that you don't want to rewrite;
and secondly, this isn't true monochrome. A true monochrome film can show
two identically gray objects, lit by a light [actually green] that lights
one [green] and not the other [red]. Gray objects and white light do not
simulate this.
(One could also have a "pregray" option that converted everything to gray
first and ten rendered on only one channel; this would save a little
calculation time but not, I suspect, a lot. It might add it back on, too,
elsewhere, in ubiquitous "if(pregray)" conditionals.)
The patch is obvious - just convert all three channels to their average
just between ray tracing and pixel storage, and add the keyword & an extra
field in the camera description. If I had a few hours to spend...
Another possible effect in the same line would be a "human eye film" that
was monochrome at low light levels and trichrome at higher light levels.
-Robert Dawson
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On 3 Jun 1998 15:25:32 GMT, "Robert Dawson" <Rob### [at] stmarysca>
wrote:
> The patch is obvious - just convert all three channels to their average
>just between ray tracing and pixel storage, and add the keyword & an extra
>field in the camera description. If I had a few hours to spend...
Try using hf_gray_16 (section 7.8.4 in the manual) and rendering to a
PNG image. If you render to TGA, you'll get the familiar reds,
greens, and yellows, but if you render to PNG it's saved as a 16-bit
grayscale file. This uses a weighted average that more closely
approximates the actual gray value, as well.
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On 3 Jun 1998 15:25:32 GMT, "Robert Dawson" <Rob### [at] stmarysca> wrote:
>
> Another possible effect in the same line would be a "human eye film"
that
>was monochrome at low light levels and trichrome at higher light levels.
>
From what I've seen, POV-Ray already does this. Try very low-lit light
sources and see for yourself.
Steve Horn :p
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