In article <firstname.lastname@example.org>, ano### [at] anonymousorg says...
> I've just revived the "console" project, which provides a simple
> console version of POV-Ray for Windows.
> To build it, search the file `windows/povconfig/syspovconfig.h` for the
> line reading `// #define _CONSOLE`, and change it to `#define _CONSOLE`,
> then build the "console" project instead of the "GUI" project. This will
> create a binary named "povconsole64.exe" (presuming you're building the
> 64-bit non-debug version).
Er, well I'm still not building anything at the moment. :(
Can you dropbox it to me?
> There are a few caveats to it, for instance it doesn't automatically
> read any master .ini file, nor will it be able to automatically locate
> the default include files, so you'll have to specify some additional
> command-line options to work around this. Also, it doesn't seem to do a
> good job at guessing how many cores you have, so you may want to use the
> "+wt" command-line setting to manually specify the number of threads to use.
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