POV-Ray : Newsgroups : povray.programming : Forked for VS2015 : Re: Forked for VS2015 Server Time
16 Apr 2024 13:37:51 EDT (-0400)
  Re: Forked for VS2015  
From: Dick Balaska
Date: 13 Nov 2015 11:05:53
Message: <MPG.30afd4544e3d49f0989684@news.povray.org>
In article <564526a7$1@news.povray.org>, ano### [at] anonymousorg says...
> I've just revived the "console" project, which provides a simple 
> console version of POV-Ray for Windows.

Sweet!

> To build it, search the file `windows/povconfig/syspovconfig.h` for the
> line reading `// #define _CONSOLE`, and change it to `#define _CONSOLE`,
> then build the "console" project instead of the "GUI" project. This will
> create a binary named "povconsole64.exe" (presuming you're building the
> 64-bit non-debug version).

Er, well I'm still not building anything at the moment. :(
Can you dropbox it to me?
 
> 
> There are a few caveats to it, for instance it doesn't automatically
> read any master .ini file, nor will it be able to automatically locate
> the default include files, so you'll have to specify some additional
> command-line options to work around this. Also, it doesn't seem to do a
> good job at guessing how many cores you have, so you may want to use the
> "+wt" command-line setting to manually specify the number of threads to use.


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