Am 17.02.2014 00:00, schrieb Excentp:
> So what I am trying to do is change the POVRay source code in a way that POVRay
> can retain certain objects in-between frames when generating an animation.
> The reason I want to add this feature into my unofficial version is because I
> have a massively detailed mesh that makes up the bulk of my animation, but is
> unchanged in all frames of the animation. As such the reparsing of the scene
> information per frame has become a bottleneck on the overall performance.
> Searching this site, I know that in the past some people have managed to put
> together hacks that allow POVRay to have that feature. It would be good to know
> what source files I need to modify, and would be even better would be if someone
> can provide the altered files that when compiled would make povray have this
I guess those hacks all pertain to POV-Ray 3.6 or earlier; the internal
architecture has changed a lot from 3.6 to 3.7, and probably haven't
made implementation of such a feature any easier.
I did an attempt at it a few months ago, but postponed any work on it
due to the unexpected complexity of the task.
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