Are you referring to the jitter when using v3.8xx's newer antialiasing method 3
and Stochastic_Seed? Or in a more general AA sense?
I've never noticed the effect you mentioned when running kla/rtr animation in
Windows versions-- but then again, I rarely use any type of AA for such
'real-time rendering' tests (unless I'm doing a specific test that really needs
So, from your description, it sounds like the jitter is being constantly reduced
(from a given value) *as* the animation runs(?) I'll have to take a closer look.
Thanks for the heads-up.
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