Op 2015-12-12 om 15:42 schreef clipka:
> The POV-Ray 3.x SDL is, at its core, a language to describe static
> hierarchical data structures in a quite efficient manner, with a
> scripting language bolted on top later to also allow for dynamic
> creation of data.
How much of a "language" does POV-Ray actually need? How bare-bone can a
human readable fast parsing textual interface be? For example, when I
craete scene's in Python I enroll all loops so POV-Ray has not to do it
and the parsing speeds up quite a lot.
Could it work, a bare-bone SDL and a pre-processor in a good scripting
language, so all libraries of that are also usable?
(the pre-processor could then be made to also output other scene formats
OpenGL, WebGL etc)
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