Anthony D. Baye <Sha### [at] spamnomorehotmailcom> wrote:
> Would this theoretical scripting language be able to provide me with the
> necessary tools for general object collision testing?
I don't see why not. If it's as expressive as any regular programming
language, there shouldn't be any problem.
The advantage of such a scripting language is that you can do tons of
stuff (which aren't possible currently with POV-Ray) without having to
modify POV-Ray itself, and it will be completely portable (iow. it doesn't
depend on platform-specific code, dynamic linking, or the like).
(Of course the disadvantage is that, being an interpreted language, even
if byte-coded, it will be slower than native code. OTOH many features do
not need extreme speeds.)
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