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Reactor <rea### [at] hotmail com> wrote:
> I agree for the general case, but it wouldn't be a bad or difficult thing to
> have a new keyword that would allow for beveling and rounding the edges of a
> few specific primitives.
The problem is that the usability of that would be very limited. It
wouldn't help rounding edges of CSG constructs, for example.
> I have seen (and written) a
> few macros for that sort of thing, and I think it would be fairly simple to
> implement edge rounding for boxes and cylinders.
In fact, there are rounded box and rounded cylinder macros in the
standard include files.
--
- Warp
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