POV-Ray : Newsgroups : povray.pov4.discussion.general : rounded intersections? : Re: rounded intersections? Server Time
3 May 2024 18:48:08 EDT (-0400)
  Re: rounded intersections?  
From: Warp
Date: 27 Sep 2008 05:10:05
Message: <48ddf86d@news.povray.org>
Reactor <rea### [at] hotmailcom> wrote:
> I agree for the general case, but it wouldn't be a bad or difficult thing to
> have a new keyword that would allow for beveling and rounding the edges of a
> few specific primitives.

  The problem is that the usability of that would be very limited. It
wouldn't help rounding edges of CSG constructs, for example.

> I have seen (and written) a
> few macros for that sort of thing, and I think it would be fairly simple to
> implement edge rounding for boxes and cylinders.

  In fact, there are rounded box and rounded cylinder macros in the
standard include files.

-- 
                                                          - Warp


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.