POV-Ray : Newsgroups : povray.off-topic : Raytracing in games soon? Server Time
4 Dec 2024 13:58:58 EST (-0500)
  Raytracing in games soon? (Message 1 to 6 of 6)  
From: nemesis
Subject: Raytracing in games soon?
Date: 23 Mar 2018 14:00:01
Message: <web.5ab5400573a233a483b2b3f0@news.povray.org>
https://www.youtube.com/watch?v=2NsdM1VS5u8

Microsoft and Nvidia have taken some devs to showcase in the latest GDC the
real-time raytracing of their latest cards and drivers.  who would tell such a
day would come, huh?  soone enough, real soft shadows, real reflections and all,
of course blended with the base scanline rendering and many deferred shading
processes.

next generation games in a few years will be amazing.  all the while, I've been
having quite a lot of fun with PSVR games and more dated, but incredibly
immersive gameplay...

the future came and we didn't even realize it... o_0


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From: Mike Horvath
Subject: Re: Raytracing in games soon?
Date: 23 Mar 2018 17:01:47
Message: <5ab56b3b$1@news.povray.org>
On 3/23/2018 1:57 PM, nemesis wrote:
> https://www.youtube.com/watch?v=2NsdM1VS5u8
> 
> Microsoft and Nvidia have taken some devs to showcase in the latest GDC the
> real-time raytracing of their latest cards and drivers.  who would tell such a
> day would come, huh?  soone enough, real soft shadows, real reflections and all,
> of course blended with the base scanline rendering and many deferred shading
> processes.
> 
> next generation games in a few years will be amazing.  all the while, I've been
> having quite a lot of fun with PSVR games and more dated, but incredibly
> immersive gameplay...
> 
> the future came and we didn't even realize it... o_0
> 
> 

Video games already do more than *I* am capable of, personally, with 
POV-Ray.

;)


Mike


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From: Stephen
Subject: Re: Raytracing in games soon?
Date: 23 Mar 2018 17:32:11
Message: <5ab5725b$1@news.povray.org>
On 23/03/2018 21:01, Mike Horvath wrote:
> On 3/23/2018 1:57 PM, nemesis wrote:
>> https://www.youtube.com/watch?v=2NsdM1VS5u8
>>
>> Microsoft and Nvidia have taken some devs to showcase in the latest 
>> GDC the

>> tell such a

>> reflections and all,
>> of course blended with the base scanline rendering and many deferred 
>> shading
>> processes.
>>

>> I've been
>> having quite a lot of fun with PSVR games and more dated, but incredibly
>> immersive gameplay...
>>
>> the future came and we didn't even realize it... o_0
>>
>>
> 
> Video games already do more than *I* am capable of, personally, with 
> POV-Ray.
> 
> ;)
> 
> 

And that is an animation at, what, 60/90 fps?


-- 

Regards
     Stephen


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From: clipka
Subject: Re: Raytracing in games soon?
Date: 27 Mar 2018 13:48:28
Message: <5aba83ec$1@news.povray.org>
Am 23.03.2018 um 18:57 schrieb nemesis:
> https://www.youtube.com/watch?v=2NsdM1VS5u8

Meh. Look at the water changing reflection between 0:44 and 0:46.

There's still some serious cheating going on, even for such basic stuff
as specular reflections.


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From: Mike Horvath
Subject: Re: Raytracing in games soon?
Date: 29 Mar 2018 21:54:39
Message: <5abd98df$1@news.povray.org>
On 3/27/2018 1:48 PM, clipka wrote:
> Am 23.03.2018 um 18:57 schrieb nemesis:
>> https://www.youtube.com/watch?v=2NsdM1VS5u8
> 
> Meh. Look at the water changing reflection between 0:44 and 0:46.
> 
> There's still some serious cheating going on, even for such basic stuff
> as specular reflections.
> 

That video is clearly fake! I did not see a single Bitcoin in it.


Mike


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From: nemesis
Subject: Re: Raytracing in games soon?
Date: 6 Apr 2018 17:15:01
Message: <web.5ac7e30a893fb9587f3c1ba90@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 23.03.2018 um 18:57 schrieb nemesis:
> > https://www.youtube.com/watch?v=2NsdM1VS5u8
>
> Meh. Look at the water changing reflection between 0:44 and 0:46.
>
> There's still some serious cheating going on, even for such basic stuff
> as specular reflections.

I think those are animated textures for running water

it's still scanline, but raytracing being used for reflections, smooth shadows
and things like AO


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