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I've wanted to render a stop-motion-like animation, using mc-pov. So I started
it yesterday.
lol: I forgot to uncomment the "mc_max_pass" line and so it has rendered only
the first frame, doing 13618 passes for nothing! (22 hours of rendering)
I guess, that's my record of passes in MC-Pov :)
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Attachments:
Download 'bcn_logo_mc.prev.jpg' (29 KB)
Preview of image 'bcn_logo_mc.prev.jpg'
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btw
here the final frame of the animation.
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Attachments:
Download 'final.prev.jpg' (109 KB)
Preview of image 'final.prev.jpg'
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"H. Karsten" <h-karsten()web.de> wrote in message
news:web.4e4329131a20e0aca3bfeb720@news.povray.org...
> btw
> here the final frame of the animation.
>
Looks good!
Are we going to be able to see the whole animation? :)
Cheers Dre
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"Dre" <and### [at] gmailcom> wrote:
...
> Looks good!
>
> Are we going to be able to see the whole animation? :)
>
> Cheers Dre
Sure, but the render-process will take a view weeks...
I've just rendered the last frame, to see the final impression, the animation
will do to the audience.
BCN is the TV-station I'm working in. And the animation, and as well the
project-files will be uploaded, when ready.
I will post the result them under animation/binary.
Best rgds,
Holger
:)
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H. Karsten escreveu:
> I've wanted to render a stop-motion-like animation, using mc-pov. So I started
> it yesterday.
>
> lol: I forgot to uncomment the "mc_max_pass" line and so it has rendered only
> the first frame, doing 13618 passes for nothing! (22 hours of rendering)
could be the title of some abstract conceptual art and be sold at
Sotheby's by the millions. Forget Zazzle for once and think big!
--
a game sig: http://tinyurl.com/d3rxz9
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