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Mike Horvath <mik### [at] gmailcom> wrote:
> On 1/1/2019 2:48 AM, Stephen wrote:
> > Unfortunately there is not a modeller that will work properly with it
> > nor one in sight.
>
> I kind of have the opposite problem. I can't find a modeling app that
> can be controlled 100% from a text file/script.
What about OpenSCAD:
http://www.openscad.org/
http://forum.openscad.org/
It's open source, available for Linux, BSD, OS X & Windows
- and has a functional programming language.
--
Tor Olav
http://subcube.com
https://github.com/t-o-k
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On Wed, 13 Mar 2019 13:42:01 +0000, Stephen wrote:
> On 13/03/2019 11:49, Mike Horvath wrote:
>> On 1/1/2019 2:48 AM, Stephen wrote:
>>> Unfortunately there is not a modeller that will work properly with it
>>> nor one in sight.
>>
>> I kind of have the opposite problem. I can't find a modeling app that
>> can be controlled 100% from a text file/script.
>>
>>
> Have you tried Pov-Ray? ;)
LOL, good answer. :D
--
"I learned long ago, never to wrestle with a pig. You get dirty, and
besides, the pig likes it." - George Bernard Shaw
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in news:5c88ee1e$1@news.povray.org Mike Horvath wrote:
> controlled 100% from a text file/script
Many cad programms allow that i.i.r.c you can run https://brlcad.org/
completely from the command line, or try AutoLisp in AutoCAD ;)
Sculpting through a text interface looks cumbersome, imagine it in front
of this: https://stephaneginier.com/sculptgl/
ingo
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in news:XnsAA126706649BFseed7@news.povray.org ingo wrote:
> Sculpting
should have added, when you get into quad-mesh modeling and subdivisions
you need to do quite a bit of mesh clean ups to prevent all kinds of
degeneration on subdividing. Especially when adding, intersecting and
substracting meshes. Doubt that can be done with a text interface,
ingo
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On 3/13/2019 9:42 AM, Stephen wrote:
> On 13/03/2019 11:49, Mike Horvath wrote:
>> On 1/1/2019 2:48 AM, Stephen wrote:
>>> Unfortunately there is not a modeller that will work properly with it
>>> nor one in sight.
>>
>> I kind of have the opposite problem. I can't find a modeling app that
>> can be controlled 100% from a text file/script.
>>
>>
> Have you tried Pov-Ray? ;)
>
>
I'm looking for something that renders LEGO faster than POV-Ray.
For instance Yafaray or SunFlow.
Haven't figured out what the workflow should be though.
Mike
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On 14-3-2019 10:07, ingo wrote:
> Sculpting through a text interface looks cumbersome, imagine it in front
> of this: https://stephaneginier.com/sculptgl/
>
Oh! Interesting one, this!
--
Thomas
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On 14/03/2019 11:31, Mike Horvath wrote:
> On 3/13/2019 9:42 AM, Stephen wrote:
>> On 13/03/2019 11:49, Mike Horvath wrote:
>>> On 1/1/2019 2:48 AM, Stephen wrote:
>>>> Unfortunately there is not a modeller that will work properly with
>>>> it nor one in sight.
>>>
>>> I kind of have the opposite problem. I can't find a modeling app that
>>> can be controlled 100% from a text file/script.
>>>
>>>
>> Have you tried Pov-Ray? ;)
>>
>>
>
> I'm looking for something that renders LEGO faster than POV-Ray.
>
> For instance Yafaray or SunFlow.
>
> Haven't figured out what the workflow should be though.
>
>
I think Blender would fit the bill. You can script it using Python.
A tutorial
https://www.youtube.com/watch?v=nhbxq07CB2U
From:
https://www.google.com/search?-b-d&q=blender+lego
--
Regards
Stephen
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On 14/03/2019 14:31, Stephen wrote:
> I think Blender would fit the bill. You can script it using Python.
> A tutorial
> https://www.youtube.com/watch?v=nhbxq07CB2U
That is not using Python. BTW
--
Regards
Stephen
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in news:5c8a430a$1@news.povray.org Thomas de Groot wrote:
> Oh! Interesting one, this!
>
an off line alternative:
http://pixologic.com/sculptris/
ingo
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On 14-3-2019 19:35, ingo wrote:
> in news:5c8a430a$1@news.povray.org Thomas de Groot wrote:
>
>> Oh! Interesting one, this!
>>
>
> an off line alternative:
> http://pixologic.com/sculptris/
>
Yes, I know that one. I use it once in a while.
--
Thomas
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