POV-Ray : Newsgroups : povray.off-topic : The fish were a bit stale Server Time
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From: Tor Olav Kristensen
Subject: Re: The fish were a bit stale
Date: 13 Mar 2019 10:50:00
Message: <web.5c8918869a9de40fa81e3d860@news.povray.org>
Mike Horvath <mik### [at] gmailcom> wrote:
> On 1/1/2019 2:48 AM, Stephen wrote:
> > Unfortunately there is not a modeller that will work properly with it
> > nor one in sight.
>
> I kind of have the opposite problem. I can't find a modeling app that
> can be controlled 100% from a text file/script.

What about OpenSCAD:

http://www.openscad.org/
http://forum.openscad.org/

It's open source, available for Linux, BSD, OS X & Windows
- and has a functional programming language.

--
Tor Olav
http://subcube.com
https://github.com/t-o-k


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From: Jim Henderson
Subject: Re: The fish were a bit stale
Date: 13 Mar 2019 19:03:53
Message: <5c898c59$1@news.povray.org>
On Wed, 13 Mar 2019 13:42:01 +0000, Stephen wrote:

> On 13/03/2019 11:49, Mike Horvath wrote:
>> On 1/1/2019 2:48 AM, Stephen wrote:
>>> Unfortunately there is not a modeller that will work properly with it
>>> nor one in sight.
>> 
>> I kind of have the opposite problem. I can't find a modeling app that
>> can be controlled 100% from a text file/script.
>> 
>> 
> Have you tried Pov-Ray? ;)

LOL, good answer. :D



-- 
"I learned long ago, never to wrestle with a pig. You get dirty, and 
besides, the pig likes it." - George Bernard Shaw


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From: ingo
Subject: Re: The fish were a bit stale
Date: 14 Mar 2019 05:07:39
Message: <XnsAA126706649BFseed7@news.povray.org>
in news:5c88ee1e$1@news.povray.org Mike Horvath wrote:

> controlled 100% from a text file/script

Many cad programms allow that i.i.r.c you can run https://brlcad.org/ 
completely from the command line, or try AutoLisp in AutoCAD ;)

Sculpting through a text interface looks cumbersome, imagine it in front 
of this: https://stephaneginier.com/sculptgl/

ingo


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From: ingo
Subject: Re: The fish were a bit stale
Date: 14 Mar 2019 05:12:29
Message: <XnsAA1267D8058Fseed7@news.povray.org>
in news:XnsAA126706649BFseed7@news.povray.org ingo wrote:

> Sculpting

should have added, when you get into quad-mesh modeling and subdivisions 
you need to do quite a bit of mesh clean ups to prevent all kinds of 
degeneration on subdividing. Especially when adding, intersecting and 
substracting meshes. Doubt that can be done with a text interface,

ingo


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From: Mike Horvath
Subject: Re: The fish were a bit stale
Date: 14 Mar 2019 07:31:13
Message: <5c8a3b81$1@news.povray.org>
On 3/13/2019 9:42 AM, Stephen wrote:
> On 13/03/2019 11:49, Mike Horvath wrote:
>> On 1/1/2019 2:48 AM, Stephen wrote:
>>> Unfortunately there is not a modeller that will work properly with it 
>>> nor one in sight.
>>
>> I kind of have the opposite problem. I can't find a modeling app that 
>> can be controlled 100% from a text file/script.
>>
>>
> Have you tried Pov-Ray? ;)
> 
> 

I'm looking for something that renders LEGO faster than POV-Ray.

For instance Yafaray or SunFlow.

Haven't figured out what the workflow should be though.


Mike


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From: Thomas de Groot
Subject: Re: The fish were a bit stale
Date: 14 Mar 2019 08:03:22
Message: <5c8a430a$1@news.povray.org>
On 14-3-2019 10:07, ingo wrote:
> Sculpting through a text interface looks cumbersome, imagine it in front
> of this: https://stephaneginier.com/sculptgl/
> 

Oh! Interesting one, this!

-- 
Thomas


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From: Stephen
Subject: Re: The fish were a bit stale
Date: 14 Mar 2019 10:31:11
Message: <5c8a65af$1@news.povray.org>
On 14/03/2019 11:31, Mike Horvath wrote:
> On 3/13/2019 9:42 AM, Stephen wrote:
>> On 13/03/2019 11:49, Mike Horvath wrote:
>>> On 1/1/2019 2:48 AM, Stephen wrote:
>>>> Unfortunately there is not a modeller that will work properly with 
>>>> it nor one in sight.
>>>
>>> I kind of have the opposite problem. I can't find a modeling app that 
>>> can be controlled 100% from a text file/script.
>>>
>>>
>> Have you tried Pov-Ray? ;)
>>
>>
> 
> I'm looking for something that renders LEGO faster than POV-Ray.
> 
> For instance Yafaray or SunFlow.
> 
> Haven't figured out what the workflow should be though.
> 
> 

I think Blender would fit the bill. You can script it using Python.
A tutorial
https://www.youtube.com/watch?v=nhbxq07CB2U

From:

https://www.google.com/search?-b-d&q=blender+lego

-- 

Regards
     Stephen


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From: Stephen
Subject: Re: The fish were a bit stale
Date: 14 Mar 2019 10:32:17
Message: <5c8a65f1$1@news.povray.org>
On 14/03/2019 14:31, Stephen wrote:
> I think Blender would fit the bill. You can script it using Python.
> A tutorial
> https://www.youtube.com/watch?v=nhbxq07CB2U

That is not using Python. BTW

-- 

Regards
     Stephen


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From: ingo
Subject: Re: The fish were a bit stale
Date: 14 Mar 2019 14:35:00
Message: <XnsAA12C7379A533seed7@news.povray.org>
in news:5c8a430a$1@news.povray.org Thomas de Groot wrote:

> Oh! Interesting one, this!
> 

an off line alternative:
http://pixologic.com/sculptris/

ingo


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From: Thomas de Groot
Subject: Re: The fish were a bit stale
Date: 15 Mar 2019 03:38:06
Message: <5c8b565e$1@news.povray.org>
On 14-3-2019 19:35, ingo wrote:
> in news:5c8a430a$1@news.povray.org Thomas de Groot wrote:
> 
>> Oh! Interesting one, this!
>>
> 
> an off line alternative:
> http://pixologic.com/sculptris/
> 

Yes, I know that one. I use it once in a while.

-- 
Thomas


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