in news:XnsAA126706649BFseed7@news.povray.org ingo wrote:
> Sculpting
should have added, when you get into quad-mesh modeling and subdivisions
you need to do quite a bit of mesh clean ups to prevent all kinds of
degeneration on subdividing. Especially when adding, intersecting and
substracting meshes. Doubt that can be done with a text interface,
ingo
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