POV-Ray : Newsgroups : povray.off-topic : The fish were a bit stale Server Time
31 Oct 2024 18:53:55 EDT (-0400)
  The fish were a bit stale (Message 11 to 20 of 24)  
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From: Stephen
Subject: Re: The fish were a bit stale
Date: 5 Jan 2019 20:01:44
Message: <5c315378$1@news.povray.org>
On 05/01/2019 18:24, Leroy wrote:
> Stephen <mca### [at] aolcom> wrote:
>> But so Long, and Thanks.
>>
>> It has been 20 years now that I have been using Pov-Ray. Unfortunately
>> there is not a modeller that will work properly with it nor one in
>> sight. So it is time for me to move on.
>>
>> I’ve learned a lot and met people here who I would like to call friends.
>> So keep the faith and have a good New Year. Even if you do cross your
>> arms before the last verse of Auld Lang Syne. :P
>>
>>
>> --
>>
>> Regards
>>       Stephen
> 
>   Moving on after 20 years!?




> Does that mean you are going to wipe POV from the computer, delete all your POV
> bookmarks from your brower.

No, not for a couple of years at least. Until then Pov will be a 
reference point. The way Moray was when I started using Bishop3D.

it in case anyone thought I had died.  There has been too many people 
not turning up in the morning. So that is me. Considerate to the end. :-)


>   Did you find another rendering system you like better?


engine. But to be honest photorealistic rendering is not so important to 
me. I am more interested in animations. I heard about PovRay when I was 
using Fractint and it mentioned that Pov could use the *.pot files 
Fractint could export. I intended to make a fly-through of one of their 
plasma fractals as it looked like a good basis for a landscape. I never 
got round to it.


> I don't post here very often. 



take offence if I am wrong.

> But I don't think I could just move totally away
> from POV. I think I've had POV on my computer for over 20 years. My computers
> have changed but POV comes along.




>   There are a lot of things POV can do and a lot it can't. The fun I have is
> figuring out which is which. If I really wanted a good modeller for POV, I could
> figure out a way to make it, with help from the good people here! Probable using
> POV for testing out ideas in programing. I often do that. I just made a C++
> program for making cin videos from pcx files and wav files. Also I made a POV
> that makes a 256 color palette from an regular image file that is so fast the I
> don't even need to made a C++ program to make it any faster.
> 

That is where you and everyone else here have the advantage over me. I 
could not code my way out of a wet paper bag.


>   No matter what lays ahead I hope that you find what your looking for.
>   And most of all Have Fun!
> 
> 





-- 

Regards
     Stephen


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From: And
Subject: Re: The fish were a bit stale
Date: 10 Feb 2019 04:05:01
Message: <web.5c5fe84b9a9de40fb660bd80@news.povray.org>
No wonder I didn't see your message, You are leaving.


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From: Mike Horvath
Subject: Re: The fish were a bit stale
Date: 13 Mar 2019 07:48:46
Message: <5c88ee1e$1@news.povray.org>
On 1/1/2019 2:48 AM, Stephen wrote:
> Unfortunately there is not a modeller that will work properly with it 
> nor one in sight.

I kind of have the opposite problem. I can't find a modeling app that 
can be controlled 100% from a text file/script.


Mike


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From: Stephen
Subject: Re: The fish were a bit stale
Date: 13 Mar 2019 10:16:43
Message: <5c8910cb$1@news.povray.org>
On 13/03/2019 11:49, Mike Horvath wrote:
> On 1/1/2019 2:48 AM, Stephen wrote:
>> Unfortunately there is not a modeller that will work properly with it 
>> nor one in sight.
> 
> I kind of have the opposite problem. I can't find a modeling app that 
> can be controlled 100% from a text file/script.
> 
> 
Have you tried Pov-Ray? ;)


-- 

Regards
     Stephen


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From: Tor Olav Kristensen
Subject: Re: The fish were a bit stale
Date: 13 Mar 2019 10:50:00
Message: <web.5c8918869a9de40fa81e3d860@news.povray.org>
Mike Horvath <mik### [at] gmailcom> wrote:
> On 1/1/2019 2:48 AM, Stephen wrote:
> > Unfortunately there is not a modeller that will work properly with it
> > nor one in sight.
>
> I kind of have the opposite problem. I can't find a modeling app that
> can be controlled 100% from a text file/script.

What about OpenSCAD:

http://www.openscad.org/
http://forum.openscad.org/

It's open source, available for Linux, BSD, OS X & Windows
- and has a functional programming language.

--
Tor Olav
http://subcube.com
https://github.com/t-o-k


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From: Jim Henderson
Subject: Re: The fish were a bit stale
Date: 13 Mar 2019 19:03:53
Message: <5c898c59$1@news.povray.org>
On Wed, 13 Mar 2019 13:42:01 +0000, Stephen wrote:

> On 13/03/2019 11:49, Mike Horvath wrote:
>> On 1/1/2019 2:48 AM, Stephen wrote:
>>> Unfortunately there is not a modeller that will work properly with it
>>> nor one in sight.
>> 
>> I kind of have the opposite problem. I can't find a modeling app that
>> can be controlled 100% from a text file/script.
>> 
>> 
> Have you tried Pov-Ray? ;)

LOL, good answer. :D



-- 
"I learned long ago, never to wrestle with a pig. You get dirty, and 
besides, the pig likes it." - George Bernard Shaw


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From: ingo
Subject: Re: The fish were a bit stale
Date: 14 Mar 2019 05:07:39
Message: <XnsAA126706649BFseed7@news.povray.org>
in news:5c88ee1e$1@news.povray.org Mike Horvath wrote:

> controlled 100% from a text file/script

Many cad programms allow that i.i.r.c you can run https://brlcad.org/ 
completely from the command line, or try AutoLisp in AutoCAD ;)

Sculpting through a text interface looks cumbersome, imagine it in front 
of this: https://stephaneginier.com/sculptgl/

ingo


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From: ingo
Subject: Re: The fish were a bit stale
Date: 14 Mar 2019 05:12:29
Message: <XnsAA1267D8058Fseed7@news.povray.org>
in news:XnsAA126706649BFseed7@news.povray.org ingo wrote:

> Sculpting

should have added, when you get into quad-mesh modeling and subdivisions 
you need to do quite a bit of mesh clean ups to prevent all kinds of 
degeneration on subdividing. Especially when adding, intersecting and 
substracting meshes. Doubt that can be done with a text interface,

ingo


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From: Mike Horvath
Subject: Re: The fish were a bit stale
Date: 14 Mar 2019 07:31:13
Message: <5c8a3b81$1@news.povray.org>
On 3/13/2019 9:42 AM, Stephen wrote:
> On 13/03/2019 11:49, Mike Horvath wrote:
>> On 1/1/2019 2:48 AM, Stephen wrote:
>>> Unfortunately there is not a modeller that will work properly with it 
>>> nor one in sight.
>>
>> I kind of have the opposite problem. I can't find a modeling app that 
>> can be controlled 100% from a text file/script.
>>
>>
> Have you tried Pov-Ray? ;)
> 
> 

I'm looking for something that renders LEGO faster than POV-Ray.

For instance Yafaray or SunFlow.

Haven't figured out what the workflow should be though.


Mike


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From: Thomas de Groot
Subject: Re: The fish were a bit stale
Date: 14 Mar 2019 08:03:22
Message: <5c8a430a$1@news.povray.org>
On 14-3-2019 10:07, ingo wrote:
> Sculpting through a text interface looks cumbersome, imagine it in front
> of this: https://stephaneginier.com/sculptgl/
> 

Oh! Interesting one, this!

-- 
Thomas


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