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On 05/01/2019 18:24, Leroy wrote:
> Stephen <mca### [at] aolcom> wrote:
>> But so Long, and Thanks.
>>
>> It has been 20 years now that I have been using Pov-Ray. Unfortunately
>> there is not a modeller that will work properly with it nor one in
>> sight. So it is time for me to move on.
>>
>> I’ve learned a lot and met people here who I would like to call friends.
>> So keep the faith and have a good New Year. Even if you do cross your
>> arms before the last verse of Auld Lang Syne. :P
>>
>>
>> --
>>
>> Regards
>> Stephen
>
> Moving on after 20 years!?
> Does that mean you are going to wipe POV from the computer, delete all your POV
> bookmarks from your brower.
No, not for a couple of years at least. Until then Pov will be a
reference point. The way Moray was when I started using Bishop3D.
it in case anyone thought I had died. There has been too many people
not turning up in the morning. So that is me. Considerate to the end. :-)
> Did you find another rendering system you like better?
engine. But to be honest photorealistic rendering is not so important to
me. I am more interested in animations. I heard about PovRay when I was
using Fractint and it mentioned that Pov could use the *.pot files
Fractint could export. I intended to make a fly-through of one of their
plasma fractals as it looked like a good basis for a landscape. I never
got round to it.
> I don't post here very often.
take offence if I am wrong.
> But I don't think I could just move totally away
> from POV. I think I've had POV on my computer for over 20 years. My computers
> have changed but POV comes along.
> There are a lot of things POV can do and a lot it can't. The fun I have is
> figuring out which is which. If I really wanted a good modeller for POV, I could
> figure out a way to make it, with help from the good people here! Probable using
> POV for testing out ideas in programing. I often do that. I just made a C++
> program for making cin videos from pcx files and wav files. Also I made a POV
> that makes a 256 color palette from an regular image file that is so fast the I
> don't even need to made a C++ program to make it any faster.
>
That is where you and everyone else here have the advantage over me. I
could not code my way out of a wet paper bag.
> No matter what lays ahead I hope that you find what your looking for.
> And most of all Have Fun!
>
>
--
Regards
Stephen
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No wonder I didn't see your message, You are leaving.
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On 1/1/2019 2:48 AM, Stephen wrote:
> Unfortunately there is not a modeller that will work properly with it
> nor one in sight.
I kind of have the opposite problem. I can't find a modeling app that
can be controlled 100% from a text file/script.
Mike
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On 13/03/2019 11:49, Mike Horvath wrote:
> On 1/1/2019 2:48 AM, Stephen wrote:
>> Unfortunately there is not a modeller that will work properly with it
>> nor one in sight.
>
> I kind of have the opposite problem. I can't find a modeling app that
> can be controlled 100% from a text file/script.
>
>
Have you tried Pov-Ray? ;)
--
Regards
Stephen
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Mike Horvath <mik### [at] gmailcom> wrote:
> On 1/1/2019 2:48 AM, Stephen wrote:
> > Unfortunately there is not a modeller that will work properly with it
> > nor one in sight.
>
> I kind of have the opposite problem. I can't find a modeling app that
> can be controlled 100% from a text file/script.
What about OpenSCAD:
http://www.openscad.org/
http://forum.openscad.org/
It's open source, available for Linux, BSD, OS X & Windows
- and has a functional programming language.
--
Tor Olav
http://subcube.com
https://github.com/t-o-k
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On Wed, 13 Mar 2019 13:42:01 +0000, Stephen wrote:
> On 13/03/2019 11:49, Mike Horvath wrote:
>> On 1/1/2019 2:48 AM, Stephen wrote:
>>> Unfortunately there is not a modeller that will work properly with it
>>> nor one in sight.
>>
>> I kind of have the opposite problem. I can't find a modeling app that
>> can be controlled 100% from a text file/script.
>>
>>
> Have you tried Pov-Ray? ;)
LOL, good answer. :D
--
"I learned long ago, never to wrestle with a pig. You get dirty, and
besides, the pig likes it." - George Bernard Shaw
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in news:5c88ee1e$1@news.povray.org Mike Horvath wrote:
> controlled 100% from a text file/script
Many cad programms allow that i.i.r.c you can run https://brlcad.org/
completely from the command line, or try AutoLisp in AutoCAD ;)
Sculpting through a text interface looks cumbersome, imagine it in front
of this: https://stephaneginier.com/sculptgl/
ingo
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in news:XnsAA126706649BFseed7@news.povray.org ingo wrote:
> Sculpting
should have added, when you get into quad-mesh modeling and subdivisions
you need to do quite a bit of mesh clean ups to prevent all kinds of
degeneration on subdividing. Especially when adding, intersecting and
substracting meshes. Doubt that can be done with a text interface,
ingo
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On 3/13/2019 9:42 AM, Stephen wrote:
> On 13/03/2019 11:49, Mike Horvath wrote:
>> On 1/1/2019 2:48 AM, Stephen wrote:
>>> Unfortunately there is not a modeller that will work properly with it
>>> nor one in sight.
>>
>> I kind of have the opposite problem. I can't find a modeling app that
>> can be controlled 100% from a text file/script.
>>
>>
> Have you tried Pov-Ray? ;)
>
>
I'm looking for something that renders LEGO faster than POV-Ray.
For instance Yafaray or SunFlow.
Haven't figured out what the workflow should be though.
Mike
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On 14-3-2019 10:07, ingo wrote:
> Sculpting through a text interface looks cumbersome, imagine it in front
> of this: https://stephaneginier.com/sculptgl/
>
Oh! Interesting one, this!
--
Thomas
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