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5 Jul 2024 05:51:58 EDT (-0400)
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From: Nekar Xenos
Subject: Re: Euclidean infinite detail
Date: 1 Nov 2016 22:26:57
Message: <58194ef1$1@news.povray.org>
On 2016/11/02 12:12 AM, clipka wrote:
> Am 01.11.2016 um 20:32 schrieb Nekar Xenos:
>
>> I saw this one recently:
>> https://youtu.be/F6MaZE9cU_c
>>
>> I came to the conclusion that there is no real-time lighting. Maybe I'm
>> wrong about that but the over exposed look reminds me of games from the
>> 90's
>
> Not surprising, given that their approach is so different from the
> well-trodden path of mesh-based rendering that they have to re-invent
> each and every wheel virtually from scratch.
>

It would be nice if the reinvention of realtime lighting led for their 
system led to a faster more realistic realtime raytracing system. But I 
doubt it because you don't have face directions any more if I understand 
it correctly.

-- 
________________________________________

-Nekar Xenos-


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From: Mike Horvath
Subject: Re: Euclidean infinite detail
Date: 2 Nov 2016 00:47:56
Message: <58196ffc$1@news.povray.org>
On 11/1/2016 3:32 PM, Nekar Xenos wrote:
> I saw this one recently:
> https://youtu.be/F6MaZE9cU_c

It's interesting that those "holograms" work for everyone in the room, 
including the cameraman videotaping the experience.

Mike


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From: scott
Subject: Re: Euclidean infinite detail
Date: 2 Nov 2016 04:01:39
Message: <58199d63$1@news.povray.org>
> It would be nice if the reinvention of realtime lighting led for their
> system led to a faster more realistic realtime raytracing system. But I
> doubt it because you don't have face directions any more if I understand
> it correctly.

I think it mentioned normals somewhere in the patent. Maybe they are 
pre-computed by sampling surrounding points when they build the oct-tree.


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From: scott
Subject: Re: Euclidean infinite detail
Date: 2 Nov 2016 04:04:43
Message: <58199e1b$1@news.povray.org>
>> I saw this one recently:
>> https://youtu.be/F6MaZE9cU_c
>
> It's interesting that those "holograms" work for everyone in the room,
> including the cameraman videotaping the experience.

Well we can't be sure it works for anyone other than the cameraman :-)


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