POV-Ray : Newsgroups : povray.off-topic : Euclidean infinite detail : Re: Euclidean infinite detail Server Time
1 Jul 2024 02:13:37 EDT (-0400)
  Re: Euclidean infinite detail  
From: Nekar Xenos
Date: 1 Nov 2016 22:26:57
Message: <58194ef1$1@news.povray.org>
On 2016/11/02 12:12 AM, clipka wrote:
> Am 01.11.2016 um 20:32 schrieb Nekar Xenos:
>
>> I saw this one recently:
>> https://youtu.be/F6MaZE9cU_c
>>
>> I came to the conclusion that there is no real-time lighting. Maybe I'm
>> wrong about that but the over exposed look reminds me of games from the
>> 90's
>
> Not surprising, given that their approach is so different from the
> well-trodden path of mesh-based rendering that they have to re-invent
> each and every wheel virtually from scratch.
>

It would be nice if the reinvention of realtime lighting led for their 
system led to a faster more realistic realtime raytracing system. But I 
doubt it because you don't have face directions any more if I understand 
it correctly.

-- 
________________________________________

-Nekar Xenos-


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