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I can tell by the roaring silence. That it is time for a game of PovRay
Crescent.
Played to the 3.7 Version Rules and using the UberPov variation which
implies that you cannot render if you have not defined your camera.
Amongst other things.
I will perform the traditional opening.
Sphere
--
Regards
Stephen
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> I can tell by the roaring silence. That it is time for a game of PovRay
> Crescent.
> Played to the 3.7 Version Rules and using the UberPov variation which
> implies that you cannot render if you have not defined your camera.
> Amongst other things.
> I will perform the traditional opening.
>
> Sphere
On reflection that isn't quite the traditional opening. But as it's too
early in the game to think about the finish, instead I'll shed a bit of
light on what is going on.
Light_source
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On 19/05/2015 13:27, scott wrote:
>> I can tell by the roaring silence. That it is time for a game of PovRay
>> Crescent.
>> Played to the 3.7 Version Rules and using the UberPov variation which
>> implies that you cannot render if you have not defined your camera.
>> Amongst other things.
>> I will perform the traditional opening.
>>
>> Sphere
>
> On reflection that isn't quite the traditional opening. But as it's too
> early in the game to think about the finish, instead I'll shed a bit of
> light on what is going on.
>
> Light_source
>
Yes a traditional opening. And I see that you have responded likewise.
If it is going to be a fencing game. We had better see what the next
move brings.
--
Regards
Stephen
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On 19/05/15 13:55, Stephen wrote:
> On 19/05/2015 13:27, scott wrote:
>>> I can tell by the roaring silence. That it is time for a game of PovRay
>>> Crescent.
>>> Played to the 3.7 Version Rules and using the UberPov variation which
>>> implies that you cannot render if you have not defined your camera.
>>> Amongst other things.
>>> I will perform the traditional opening.
>>>
>>> Sphere
>>
>> On reflection that isn't quite the traditional opening. But as it's too
>> early in the game to think about the finish, instead I'll shed a bit of
>> light on what is going on.
>>
>> Light_source
>>
>
> Yes a traditional opening. And I see that you have responded likewise.
> If it is going to be a fencing game. We had better see what the next
> move brings.
>
>
macro
John (complicating the game a fraction)
--
Protect the Earth
It was not given to you by your parents
You hold it in trust for your children
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On 19/05/2015 14:01, Doctor John wrote:
> On 19/05/15 13:55, Stephen wrote:
>> On 19/05/2015 13:27, scott wrote:
>>>> I can tell by the roaring silence. That it is time for a game of PovRay
>>>> Crescent.
>>>> Played to the 3.7 Version Rules and using the UberPov variation which
>>>> implies that you cannot render if you have not defined your camera.
>>>> Amongst other things.
>>>> I will perform the traditional opening.
>>>>
>>>> Sphere
>>>
>>> On reflection that isn't quite the traditional opening. But as it's too
>>> early in the game to think about the finish, instead I'll shed a bit of
>>> light on what is going on.
>>>
>>> Light_source
>>>
>>
>> Yes a traditional opening. And I see that you have responded likewise.
>> If it is going to be a fencing game. We had better see what the next
>> move brings.
>>
>>
>
> macro
>
I want to see how Jim answers that move.
> John (complicating the game a fraction)
>
Too soon, my son. Too soon.
--
Regards
Stephen
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On 19/05/15 14:14, Stephen wrote:
> On 19/05/2015 14:01, Doctor John wrote
>
>> John (complicating the game a fraction)
>>
> Too soon, my son. Too soon.
>
Hardly. I refer you to the original playing of de Groot's variation - a
game which has gone down in history as one of the greatest uses of the
recursive functions.
John
--
Protect the Earth
It was not given to you by your parents
You hold it in trust for your children
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On Tue, 19 May 2015 17:10:07 +0100, Doctor John wrote:
> On 19/05/15 14:14, Stephen wrote:
>> On 19/05/2015 14:01, Doctor John wrote
>>
>>> John (complicating the game a fraction)
>>>
>> Too soon, my son. Too soon.
>>
>>
> Hardly. I refer you to the original playing of de Groot's variation - a
> game which has gone down in history as one of the greatest uses of the
> recursive functions.
>
> John
I'm going to have a quick move here, since I'm rebooting my Mac during an
online meeting....
Gradient, naturally.
Jim
--
"I learned long ago, never to wrestle with a pig. You get dirty, and
besides, the pig likes it." - George Bernard Shaw
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On 19/05/2015 17:22, Jim Henderson wrote:
> On Tue, 19 May 2015 17:10:07 +0100, Doctor John wrote:
>
>> On 19/05/15 14:14, Stephen wrote:
>>> On 19/05/2015 14:01, Doctor John wrote
>>>
>>>> John (complicating the game a fraction)
>>>>
>>> Too soon, my son. Too soon.
>>>
>>>
>> Hardly. I refer you to the original playing of de Groot's variation - a
>> game which has gone down in history as one of the greatest uses of the
>> recursive functions.
>>
>> John
>
> I'm going to have a quick move here, since I'm rebooting my Mac during an
> online meeting....
>
> Gradient, naturally.
>
Well, I'll stop, think and colour the sphere, shiny.
--
Regards
Stephen
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>> I'm going to have a quick move here, since I'm rebooting my Mac during an
>> online meeting....
>>
>> Gradient, naturally.
>>
> Well, I'll stop, think and colour the sphere, shiny.
Surely a school-boy error? The 3.7 rules clearly state you cannot modify
an object once it has been created.
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On 20/05/2015 07:45, scott wrote:
>>> I'm going to have a quick move here, since I'm rebooting my Mac
>>> during an
>>> online meeting....
>>>
>>> Gradient, naturally.
>>>
>> Well, I'll stop, think and colour the sphere, shiny.
>
> Surely a school-boy error? The 3.7 rules clearly state you cannot modify
> an object once it has been created.
>
I think that you will find that applies only when the object has not
been called.
--
Regards
Stephen
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