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28 Jul 2024 16:16:08 EDT (-0400)
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From: Stephen
Subject: Re: Bioshock Infinite
Date: 5 Feb 2014 14:52:30
Message: <52f2967e$1@news.povray.org>
On 05/02/2014 4:42 PM, Warp wrote:
> Stephen <mca### [at] aolcom> wrote:
>> That reminded me why I only played Doom in godmode and with the sound off.
>
> Why even bother?
>

That is a very good question.

In truth I don't really know. I asked myself at the time and several 
times afterwards but the answer was not forthcoming.
Maybe I wanted to find a game where the object was not necessarily to 
get frightened or to kill things* </drool>. ;-)
Maybe I was just feeling altruistic and I had been entranced by the 
enthusiasm of a colleague about the BBC micro, version.

I don't know. But if I wasted 100 GBP then I will put it down to 
experience. And experience was never bought so cheaply. </quote>

But now I've bought in I will give it a go and I look forward to playing it.


* I do not understand why anyone would get enjoyment out of killing 
things. Unless they want to tick the "Pervert" box. I can understand 
people getting excited by being frightened. But I have died several 
times in my life, And if it wasn't for the luck of the cat being alive 
when the box opened. I wouldn't be here.
So I forego the adrenalin rush.

-- 
Regards
     Stephen


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From: clipka
Subject: Re: Bioshock Infinite
Date: 6 Feb 2014 08:21:43
Message: <52f38c67$1@news.povray.org>
Am 05.02.2014 08:14, schrieb Stephen:
> On 05/02/2014 3:52 AM, clipka wrote:
>> Am 05.02.2014 00:05, schrieb Stephen:
>>
>>> I'm duff at these sort of games. Actually, I'm duff at all sorts of
>>> games. So it beats me why I backed the new Elite on Kickstarter.
>>> I must say that I'm looking forward to the Beta coming out. I'll try and
>>> stay away from the children, though. ;-)
>>
>> Heh - another backer! You gotta tell me your pilot's name once you're
>> there.
>>
>
> Wilco. As soon as I remember it or if it magically revealed when I log
> in. Did you back to Alpha testing?

I'd have loved to, but the price tag had the last say in the matter, so 
it's Beta for me, too.


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From: Stephen
Subject: Re: Bioshock Infinite
Date: 6 Feb 2014 09:55:00
Message: <web.52f3a21ec7700ad17f6b03a40@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 05.02.2014 08:14, schrieb Stephen:

> >
> > Wilco. As soon as I remember it or if it magically revealed when I log
> > in. Did you back to Alpha testing?
>
> I'd have loved to, but the price tag had the last say in the matter, so
> it's Beta for me, too.

And they are saying that there is an upgrade to Alpha but no discount as far as
I could see.


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From: nemesis
Subject: Re: Bioshock Infinite
Date: 6 Feb 2014 14:10:00
Message: <web.52f3dd5fc7700ad1ebb90cbd0@news.povray.org>
Orchid Win7 v1 <voi### [at] devnull> wrote:
> OK, so I was bored on Saturday night. The net result is, I bought this game.
>
> ...I have a 40 mbit/sec Internet connection today. I've watched as games
> slowly get bigger - 3 GB, 4 GB, even on occasion 5 GB. But Bioshock
> takes the biscuit - 14 GB. (!!) Even on my absurdly fast connection,
> that still took multiple hours. (Rage! only took 15 minutes, by
> comparison...)

I bought Ni no Kuni for the PS3 at 21GB.  Took 2 nights. :)

I bought Bioshock Infinite too.  Lovely game, specially the setting and story.
I don't usually dig FPS mindless shooting spree...

> It's infuriating to have to hit an enemy with 25 sniper bullets when you
> have to reload after every 4 shots, and the total ammo capacity for the
> sniper rifle is only 12 shots. You see the problem here? You have to
> find 2x lots of ammo from somewhere, and reload no less than 7 times to
> take out one bad buy. Meanwhile, there's 18 of these things, and they've
> shot the ship to bits.

do I smell a CoD player and his fondness for sniping?

You have some fraggin' special skills, dude.  Let alone other firearms.  use
them!


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From: Warp
Subject: Re: Bioshock Infinite
Date: 6 Feb 2014 16:22:04
Message: <52f3fcfc@news.povray.org>
nemesis <nam### [at] gmailcom> wrote:
> I bought Ni no Kuni for the PS3 at 21GB.  Took 2 nights. :)

Would take about 3 or 4 hours here...

-- 
                                                          - Warp


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From: clipka
Subject: Re: Bioshock Infinite
Date: 6 Feb 2014 18:46:42
Message: <52f41ee2@news.povray.org>
Am 06.02.2014 15:54, schrieb Stephen:
> clipka <ano### [at] anonymousorg> wrote:
>> Am 05.02.2014 08:14, schrieb Stephen:
>
>>>
>>> Wilco. As soon as I remember it or if it magically revealed when I log
>>> in. Did you back to Alpha testing?
>>
>> I'd have loved to, but the price tag had the last say in the matter, so
>> it's Beta for me, too.
>
> And they are saying that there is an upgrade to Alpha but no discount as far as
> I could see.

You'll only see the discount when you proceed to checkout.


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From: Tim Cook
Subject: Re: Bioshock Infinite
Date: 6 Feb 2014 20:36:04
Message: <52f43884$1@news.povray.org>
On 2014-02-06 07:21, clipka wrote:
> I'd have loved to, but the price tag had the last say in the matter, so
> it's Beta for me, too.

Rich kids.  All I've got is a Cobra III, a kilocredit's worth of cargo 
and a kilocredit after final release.

Will reveal my commander name then.  POVers Interstellar Consortium?

--
Tim Cook
http://empyrean.sjcook.com


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From: clipka
Subject: Re: Bioshock Infinite
Date: 6 Feb 2014 23:40:45
Message: <52f463cd@news.povray.org>
Am 07.02.2014 02:36, schrieb Tim Cook:
> On 2014-02-06 07:21, clipka wrote:
>> I'd have loved to, but the price tag had the last say in the matter, so
>> it's Beta for me, too.
>
> Rich kids.  All I've got is a Cobra III, a kilocredit's worth of cargo
> and a kilocredit after final release.
>
> Will reveal my commander name then.  POVers Interstellar Consortium?

"Pilots of Vision"?


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From: Orchid Win7 v1
Subject: Re: Bioshock Infinite
Date: 7 Feb 2014 03:35:07
Message: <52f49abb$1@news.povray.org>
> do I smell a CoD player and his fondness for sniping?

Well, given the minuscule amount of damage that every other weapon causes...

> You have some fraggin' special skills, dude.  Let alone other firearms.  use
> them!

In other news: I only just discovered that you can *change* which vigors 
are equipped. Until now, it seemed that as soon as you pick up a new 
one, you lose the ability to use the old one. Suffice it to say, Charge 
isn't especially useful when you're on a balcony a mile away from where 
the action's happening.

It turns out if you use Shock Jockey, the whole thing becomes 
drastically easier.


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From: nemesis
Subject: Re: Bioshock Infinite
Date: 7 Feb 2014 07:55:00
Message: <web.52f4d6b5c7700ad11cd29e650@news.povray.org>
Orchid Win7 v1 <voi### [at] devnull> wrote:
> > do I smell a CoD player and his fondness for sniping?
>
> Well, given the minuscule amount of damage that every other weapon causes...
>
> > You have some fraggin' special skills, dude.  Let alone other firearms.  use
> > them!
>
> In other news: I only just discovered that you can *change* which vigors
> are equipped. Until now, it seemed that as soon as you pick up a new
> one, you lose the ability to use the old one. Suffice it to say, Charge
> isn't especially useful when you're on a balcony a mile away from where
> the action's happening.
>
> It turns out if you use Shock Jockey, the whole thing becomes
> drastically easier.

LOL


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