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OK, so I don't imagine this post contains anything new for folks already
acquainted with such stuff...
http://www.youtube.com/watch?v=9k3pxys0fYQ
That's HalfLife 2, completed in about one and a half hours. And believe
me, *most* of this is time standing around listening to NPCs.
First, we have the bunny hop. I don't pretend to know how this works,
but by running and jumping in a certain combination, you trigger a
glitch in the game which gives you the ability to travel about 7x faster
than should be possible. Obviously this allows you to get from A to B
much faster. But in this video, we see the player using this to run
straight past wave after wave of enemies without even firing a single
shot. Quite simply, he's *gone* before the enemies have a change to
attack him.
Second, there is apparently some sort of physics glitch whereby if you
stand on top of a movable object that you happen to be holding on to and
jump, you go up in the air, but the object follows you, and you can then
jump off of it again [even though it's suspended in thin air]. In
summary, you can levitate. This means that impassable obstacles that
should take you 20 minutes to navigate around, collecting keys, pressing
switches, and so forth, can now simply be levitated over in a few seconds.
By combining bunny hops and levitation, some of the outdoor levels get
completed in 12 seconds or less. (These levels would normally take 20
minutes or so.) Sometimes you can just run outside, levitate into the
sky, and straight-line it to wherever the exit is. The level will of
course be designed to take you from A to B by the most circuitous route
possible - but you just skipped it all! Need to get from street level to
the top of a building? Don't battle through all the rooms, just levitate
and go in through the window. [Assuming a suitable window is available.]
And so on.
Perhaps most interestingly, whoever did this has discovered that if an
NPC is walking somewhere, and you gently tap them on the head with a
physics object, they instantly teleport forwards 12 feet. This lets you
hurry up the dialogue sequences, which are now by far the slowest part
of the whole game.
There are no rocket jumps, but I did see a few grenade jumps (and even a
plasma ball jump). Perhaps the most impressive part is that nobody died.
They came bloody close many, many times...
Leaving aside all that, *for me* the single most impressive thing I saw
was the moment when the player kills one of the combine soldiers WITH A
RADIATOR. He literally picked up a radiator, threw it at a guy, and that
killed him. In all my years of playing HL2, I've never managed to get
that to work. You often see people do it in HL2: Death Match. But it
never, ever works for me...
(Rather, you point the gravity gun at a radiator, so it picks up some
tiny splinter of wood laying on the ground several feet to the side of
the radiator. And throwing a tiny speck of wood at somebody obviously
does no damage at all.)
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> http://www.youtube.com/watch?v=9k3pxys0fYQ
>
> That's HalfLife 2, completed in about one and a half hours. And believe
> me, *most* of this is time standing around listening to NPCs.
And of course, the original HalfLife:
http://www.youtube.com/watch?v=NN21YdyloP0
Fast way to skip a slow elevator: Just plunge to the bottom of the pit.
It turns out that if you hit the bottom, you die from fall damage. But
if you touch a ladder before you hit the ground, you sustain no damage
at all.
As Miracle of Sound put it, "I'm the shooter guy; laws of physics and
logic need not apply".
This guy has also apparently worked out that you can activate
wall-mounted switches from THE OTHER SIDE OF THE WALL! o_O I especially
like where he launches the rocket without bothering to fight his way
into the bunker at all; he just runs up to the outside wall and flicks
the switch - through the blast shield, concrete wall and bullet-proof
glass. He then RIDES THE FRIGGING ROCKET as it takes off, just for giggles.
(It seems since the designers intended you to be locked inside when the
rocket launches, they didn't actually program it to harm you, so...)
This particular speed run also features a lot of climbing out of the
level to skip vast sections of it. God only knows how you know which way
to walk when half the level isn't even being rendered!
Oh yeah, and *lots* of jumps with the gold gun. Charge that puppy up to
full power and blast it at the sky box and you can skip half the jumping
puzzles in Xen.
I have literally no idea how he just RUNS past that sound trap and
somehow doesn't get turned into minced meat!
But for me, the most astonishing thing is the jumping. This guy pulls
off jumps that usually take me an hour or more. The suspended boxes near
the beginning. The residue processing centre. Half of Xen. It's amazing
to see a level that took me 3 days get completed in 3 minutes...
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On 9/9/2012 5:53, Orchid Win7 v1 wrote:
> And of course, the original HalfLife:
> http://www.youtube.com/watch?v=NN21YdyloP0
Really? 51 minutes?
I was amazed when I saw it done in 45 minutes. I was dumbfounded when I saw
it done a year or two later in 22 minutes.
speeddemosarchive.com
--
Darren New, San Diego CA, USA (PST)
"They're the 1-800-#-GORILA of the telecom business."
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On 09/09/2012 05:59 PM, Darren New wrote:
> On 9/9/2012 5:53, Orchid Win7 v1 wrote:
>> And of course, the original HalfLife:
>> http://www.youtube.com/watch?v=NN21YdyloP0
>
> Really? 51 minutes?
>
> I was amazed when I saw it done in 45 minutes. I was dumbfounded when I
> saw it done a year or two later in 22 minutes.
>
> speeddemosarchive.com
Interesting. I can't find HalfLife, only Opposing Force and Blue Shift.
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Darren New <dne### [at] sanrrcom> wrote:
> I was dumbfounded when I saw
> it done a year or two later in 22 minutes.
"Half-hour Half-Life" was done in about 30 minutes. Have they got it down
to 22 minutes?
> speeddemosarchive.com
Seems to be broken currently, as half of the speedruns don't show up.
--
- Warp
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On 9/10/2012 5:05, Warp wrote:
> "Half-hour Half-Life" was done in about 30 minutes. Have they got it down
> to 22 minutes?
I think so. I have saved a 45-minute run and (IIRC) a 22-minute speed run.
Insane.
--
Darren New, San Diego CA, USA (PST)
"They're the 1-800-#-GORILA of the telecom business."
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On Mon, 10 Sep 2012 09:35:51 +0100, Orchid Win7 v1 wrote:
>> speeddemosarchive.com
>
> Interesting. I can't find HalfLife, only Opposing Force and Blue Shift.
They removed Spider-Waffle's Half-Life speedrun at some point because
he used scripts. They changed the site policy so as to ban runs that
use scripts.
--
Joel Yliluoma - http://iki.fi/bisqwit/
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