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>> As far as I can tell, Simcity is for people who enjoy making virtual
>> people do silly and/or erotic things to each other.
>
> That's actually a lame interactive soap opera by the name The Sims,
Oh, OK. Well what do I know?
>> I know nothing about Populous.
>
> Shame on you. It's one of the pionners of such games, by a UK company
> BTW, Bullfrog (see also Syndicate).
Oh, /that/ Bullfrog.
I think I still have my copy of Syndicate laying around somewhere. It
was an OK game, but not great. (Either that or I'm doing it /completely/
wrong...)
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> Yeah, I tried Civilization once. It's more like playing a board game.
> Couldn't figure out how to work it at all. Very dull.
>
BURN THE HERETIC!!!!
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* gmail.com */}camera{orthographic location<6,1.25,-6>look_at a }
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Warp escreveu:
> nemesis <nam### [at] gmail com> wrote:
>> Uncharted and God of War for Playstation 3 are 2 modern 3D games that
>> have as much perfect and solid good old 16-bit side-scroller feel to
>> them as possible in a 3D world. Seriously, action games need not be
>> just FPS...
>
> I wouldn't call God of War a side-scroller, but more a bird-view 2D
> game.
It's pretty much a mix of a side-scroller brawler like Golden Axe and
fatalities from Mortal Kombat.
It only takes a bird view when there's too much action on huge
environments... the rest of the time, the camera is close to the action.
--
a game sig: http://tinyurl.com/d3rxz9
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>> I watched a video of a gathering I attended once. Everybody else is
>> "talk talk talk talk". And then I'm starting there, "taaaalking
>> reeeeaaaally slooooowlyyyyy". It was infuriating to listen to. Everybody
>> else managed to utter a dozen sentences in the time it took me to say
>> one. Jesus, no wonder everybody I meet thinks I'm a moron!
>
> Everybody thinks they sound weird unless they've spent time watching and/
> or listening to recordings of themselves. It has to do with the way your
> voice resonates in your own bones when you talk.
Sure. It's not so much the tone of my voice, it's the way I talk at half
the speed of all the normal people.
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On 10/04/2012 9:13 AM, Invisible wrote:
> Sure. It's not so much the tone of my voice, it's the way I talk at half
> the speed of all the normal people.
I did not notice it.
--
Regards
Stephen
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Em 10/04/2012 06:09, Stephen escreveu:
> On 10/04/2012 9:13 AM, Invisible wrote:
>> Sure. It's not so much the tone of my voice, it's the way I talk at half
>> the speed of all the normal people.
>
> I did not notice it.
his brain multitasks so much that it's causing a delay in the aural
feedback loop.
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> his brain multitasks so much that it's causing a delay in the aural
> feedback loop.
Hey, /everybody's/ brain multitasks quite a lot.
Many people apparently believe that the brain's only purpose is
thinking. This is not actually true. The brain performs a vast array of
functions, including:
- Monitoring (cranial) blood pressure and adjusting heart rate and blood
vessel constriction accordingly.
- Monitoring (cranial) oxygen saturation and adjusting respiration rate
accordingly.
- Generating the nerve impulses that actually make you breathe.
- Monitoring internal operating temperature, and modulating sweat
output, hair erection, shivering and fat metabolism. (Some of these
effects take place without neural input as well. Some of these effects
are produced by hormones released under neural control.)
- Every single second, it receives input from millions of stretch
receptors, and from this it can compute the exact current configuration
of your skeleton. (They call it "proprioception".) This is how when you
reach around a wall to press a light switch, you know exactly where you
arm is, even if you can't actually see it.
- Every single second, it performs millions of computations and finely
adjusts the stimulation levels of the myriad of muscles that hold your
body upright and in balance. (If you've ever busted your back, you will
realise that it is /impossible/ to rest your back muscles. Every time
you move any part of your body, it uses your back muscles. As absurd as
that sounds...)
- Every single second, it receives vast quantities of sensory data from
almost every cubic inch of your body. This includes the nerves inside
your teeth (Yes, there are nerves in there.), inside your digestive
tract (I have personally eaten chilli so hot it made a physical
sensation in my stomach lining), pain receptors inside your other
internal organs (Ever had a heart attack? It hurts quite a lot, so
clearly /something/ inside there has nerve endings!), and more. It
analyses all of this data, compares it to what the readings were a
moment ago, and filters out... almost all of this data. Because most of
the time, most of it is of exactly no significance at all. And that is
why you usually have no idea that you even /have/ nerves in all these
places. But trust me, if something goes wrong, suddenly you will know
ALL ABOUT those nerve endings!
- Monitoring the contents of the stomach, and deciding how much acid to
synthesize, how quickly to release the contents into the intestine, how
much bile to release, etc.
I could go on. Suffice it to say, the brain is always running a
bazillion tasks, even when you're thinking of nothing at all. Indeed,
even when you're /asleep/. You might think you don't feel anything in
your sleep, but trust me, if I come over there and stab you in the arm
with a carving knife, you /will/ fell it. >:-)
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For those who want the short version:
In 1993, a really good game came out for the Amiga. Since then, several
versions have been released for PC, with progressively better graphics
and sound.
Now I'm playing the latest version of the game. Unfortunately, it's
published by Ubisoft, so there's lots of lame DRM, lame advertising, and
it insists on constantly trying to make you use the online play and
online interaction features. The core gameplay itself has also had lots
of artificial "levelling up" added to it.
The original gameplay idea was SO GOOD, however, that even though
Ubisoft have tried their hardest to ruin the game, I still can't stop
playing it.
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Which game is that?
Speaking of games, latest I finished was Uncharted 3, marvelous. I'm now
replaying Assassins Creed 1 (never finished). I actually enjoyed it quite a bit
more than the second. The time period and locations were cooler than
Renaissance Italy. :)
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On 02/05/2012 01:35 PM, nemesis wrote:
> Which game is that?
The original game was The Settlers. The latest incarnation is The
Settlers 7: Paths to a Kingdom.
> I'm now
> replaying Assassins Creed 1 (never finished). I actually enjoyed it quite a bit
> more than the second. The time period and locations were cooler than
> Renaissance Italy. :)
Yeah, AC2 had vastly more varied gameplay (and also more than a little
superfluous nonsense), but AC1 had more atmosphere to it, IMHO.
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