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On 4/8/2012 13:08, nemesis wrote:
> Uncharted and God of War for Playstation 3 are 2 modern 3D games that have
> as much perfect and solid good old 16-bit side-scroller feel to them as
> possible in a 3D world. Seriously, action games need not be just FPS...
Uncharted as a 3D side-scroller? That's ... a novel way of looking at it.
--
Darren New, San Diego CA, USA (PST)
"Oh no! We're out of code juice!"
"Don't panic. There's beans and filters
in the cabinet."
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Em 08/04/2012 19:22, Darren New escreveu:
> On 4/8/2012 13:08, nemesis wrote:
>> Uncharted and God of War for Playstation 3 are 2 modern 3D games that
>> have
>> as much perfect and solid good old 16-bit side-scroller feel to them as
>> possible in a 3D world. Seriously, action games need not be just FPS...
>
> Uncharted as a 3D side-scroller? That's ... a novel way of looking at it.
Sure, there's plenty of shooting and brawling, but the focus is on
exploration and platforming. It reminds me very much of classic
side-scrollers such as Castlevania, Flashback, Blackthorne and even Pitfall.
of course, its more direct lineage is Tomb Raider, which was an early
attempt at bringing side-scrolling action into 3D.
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On 4/8/2012 17:33, nemesis wrote:
>> Uncharted as a 3D side-scroller? That's ... a novel way of looking at it.
>
> Sure, there's plenty of shooting and brawling, but the focus is on
> exploration and platforming. It reminds me very much of classic
> side-scrollers such as Castlevania, Flashback, Blackthorne and even Pitfall.
I didn't say it was wrong. I said it was novel. :-) I can see that, yes.
Certainly much the same sort of gameplay, at least if you leave out the
story-driven nature of Uncharted.
--
Darren New, San Diego CA, USA (PST)
"Oh no! We're out of code juice!"
"Don't panic. There's beans and filters
in the cabinet."
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nemesis <nam### [at] gmail com> wrote:
> Uncharted and God of War for Playstation 3 are 2 modern 3D games that
> have as much perfect and solid good old 16-bit side-scroller feel to
> them as possible in a 3D world. Seriously, action games need not be
> just FPS...
I wouldn't call God of War a side-scroller, but more a bird-view 2D
game.
--
- Warp
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>> As far as I can tell, Simcity is for people who enjoy making virtual
>> people do silly and/or erotic things to each other.
>
> That's actually a lame interactive soap opera by the name The Sims,
Oh, OK. Well what do I know?
>> I know nothing about Populous.
>
> Shame on you. It's one of the pionners of such games, by a UK company
> BTW, Bullfrog (see also Syndicate).
Oh, /that/ Bullfrog.
I think I still have my copy of Syndicate laying around somewhere. It
was an OK game, but not great. (Either that or I'm doing it /completely/
wrong...)
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> Yeah, I tried Civilization once. It's more like playing a board game.
> Couldn't figure out how to work it at all. Very dull.
>
BURN THE HERETIC!!!!
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Warp escreveu:
> nemesis <nam### [at] gmail com> wrote:
>> Uncharted and God of War for Playstation 3 are 2 modern 3D games that
>> have as much perfect and solid good old 16-bit side-scroller feel to
>> them as possible in a 3D world. Seriously, action games need not be
>> just FPS...
>
> I wouldn't call God of War a side-scroller, but more a bird-view 2D
> game.
It's pretty much a mix of a side-scroller brawler like Golden Axe and
fatalities from Mortal Kombat.
It only takes a bird view when there's too much action on huge
environments... the rest of the time, the camera is close to the action.
--
a game sig: http://tinyurl.com/d3rxz9
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>> I watched a video of a gathering I attended once. Everybody else is
>> "talk talk talk talk". And then I'm starting there, "taaaalking
>> reeeeaaaally slooooowlyyyyy". It was infuriating to listen to. Everybody
>> else managed to utter a dozen sentences in the time it took me to say
>> one. Jesus, no wonder everybody I meet thinks I'm a moron!
>
> Everybody thinks they sound weird unless they've spent time watching and/
> or listening to recordings of themselves. It has to do with the way your
> voice resonates in your own bones when you talk.
Sure. It's not so much the tone of my voice, it's the way I talk at half
the speed of all the normal people.
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On 10/04/2012 9:13 AM, Invisible wrote:
> Sure. It's not so much the tone of my voice, it's the way I talk at half
> the speed of all the normal people.
I did not notice it.
--
Regards
Stephen
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Em 10/04/2012 06:09, Stephen escreveu:
> On 10/04/2012 9:13 AM, Invisible wrote:
>> Sure. It's not so much the tone of my voice, it's the way I talk at half
>> the speed of all the normal people.
>
> I did not notice it.
his brain multitasks so much that it's causing a delay in the aural
feedback loop.
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