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From: Invisible
Subject: Random stuff
Date: 30 Apr 2009 10:14:28
Message: <49f9b244$1@news.povray.org>
Who says mathematics isn't fun? :-D


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From: Invisible
Subject: Re: Random stuff
Date: 30 Apr 2009 10:15:02
Message: <49f9b266@news.povray.org>
...and now *with* the attachment I meant to add the first time...


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Attachments:
Download 'test_drawrk.jpg' (31 KB)

Preview of image 'test_drawrk.jpg'
test_drawrk.jpg


 

From: scott
Subject: Re: Random stuff
Date: 30 Apr 2009 10:21:49
Message: <49f9b3fd$1@news.povray.org>
> ...and now *with* the attachment I meant to add the first time...

Go on then, what's the mathematics behind this one?  Gravity?


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From: Invisible
Subject: Re: Random stuff
Date: 30 Apr 2009 10:26:15
Message: <49f9b507$1@news.povray.org>
scott wrote:
>> ...and now *with* the attachment I meant to add the first time...
> 
> Go on then, what's the mathematics behind this one?  Gravity?

Well, I don't know about "gravity"... merely the damped oscilations of a 
particle attracted to the center of the image.

If the force applied is proportional to the distance, you tend to can 
spirals and sometimes stars. If the force is inversely proportional to 
distance (e.g., inverse square), you get loops.

Now, if you add more than one attractor.....


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From: Invisible
Subject: Re: Random stuff
Date: 30 Apr 2009 10:36:51
Message: <49f9b783@news.povray.org>
>> Go on then, what's the mathematics behind this one?  Gravity?
> 
> Well, I don't know about "gravity"... merely the damped oscilations of a 
> particle attracted to the center of the image.

I should perhaps point out that the RED trace is the path of the 
particle. The GREEN path is the object's velocity, and the BLUE path is 
the object's acceleration.

...which means that there's no real way to correlate the three traces to 
each other, which is kind of useless. Oh well!

> Now, if you add more than one attractor.....

...it goes completely scatty! o_O


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From: scott
Subject: Re: Random stuff
Date: 30 Apr 2009 10:38:28
Message: <49f9b7e4$1@news.povray.org>
>> Now, if you add more than one attractor.....
> 
> ...it goes completely scatty! o_O

It's called chaos :-)


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From: Invisible
Subject: Re: Random stuff
Date: 30 Apr 2009 10:40:15
Message: <49f9b84f$1@news.povray.org>
scott wrote:
>>> Now, if you add more than one attractor.....
>>
>> ...it goes completely scatty! o_O
> 
> It's called chaos :-)

Well, if you wanted to be technical about it, it's "chaos" if 
arbitrarily close starting points diverge violently. ;-)

But yes, I'm pretty sure this system possesses such a property. Now, to 
graph it.....


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From: scott
Subject: Re: Random stuff
Date: 30 Apr 2009 10:48:37
Message: <49f9ba45@news.povray.org>
> But yes, I'm pretty sure this system possesses such a property. 

It might depend on how much damping you give it.


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From: Invisible
Subject: Re: Random stuff
Date: 30 Apr 2009 10:54:28
Message: <49f9bba4@news.povray.org>
scott wrote:
>> But yes, I'm pretty sure this system possesses such a property. 
> 
> It might depend on how much damping you give it.

Doubt it.

Consider a point exactly between two attractors. A particle at this 
point experiences zero resultant force. Purturbing the point by any 
finite amount to either side will make the resultant force non-zero. 
This will cause a different path to be traced, regardless of how much 
damping is applied.

In general, applying more damping makes the system *less* unstable, but 
does not remove areas of chaotic behavious; it just makes them smaller.


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From: Invisible
Subject: Re: Random stuff
Date: 30 Apr 2009 10:55:28
Message: <49f9bbe0@news.povray.org>
Invisible wrote:

>> Now, if you add more than one attractor.....
> 
> ...it goes completely scatty! o_O

Twisted and tangled, baby! :-D


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Attachments:
Download 'test_drawmany.jpg' (48 KB)

Preview of image 'test_drawmany.jpg'
test_drawmany.jpg


 

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