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I have improved the rendering speed of objects with blurred reflection and
radiosity. In order to see this improvement:
- You must use macro RC3Metal_Blur() or RC3Metal_Normal_blur().
The improvement does not apply to macros RC3Metal_Blur_t() and
RC3Metal_Normal_blur_t().
- You must use POV-Ray 3.7 or later for any significant speedup.
Theoretically, there should be a slight speedup for non-radiosity and pre-3.7
scenes, but said theoretical speedup is too insignificant to notice.
http://lib.povray.org/searchcollection/index2.php?objectName=RC3Metal&contributorTag=Cousin%20Ricky
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"Cousin Ricky" <rickysttATyahooDOTcom> wrote:
> I have improved the rendering speed of objects with blurred reflection and
> radiosity. In order to see this improvement:
>
> - You must use macro RC3Metal_Blur() or RC3Metal_Normal_blur().
> The improvement does not apply to macros RC3Metal_Blur_t() and
> RC3Metal_Normal_blur_t().
>
> - You must use POV-Ray 3.7 or later for any significant speedup.
>
> Theoretically, there should be a slight speedup for non-radiosity and pre-3.7
> scenes, but said theoretical speedup is too insignificant to notice.
>
>
http://lib.povray.org/searchcollection/index2.php?objectName=RC3Metal&contributorTag=Cousin%20Ricky
Thanks! Very Good! But...
Update rc3metal.inc:
#macro RC3Metal_Galvanized_t (c_Dull, c_Shiny, Dull, Shiny, Dark, Light, Shine,
Turb, Scale)
#if (RC3M_Debug) #debug "RC3Metal_Galvanized_t()...\n" #end
texture
{ crackle solid texture_map
{ [0 RC3Metal (c_Shiny, Shiny, Light)]
[Shine RC3Metal (c_Dull, Dull, Light)]
[1 RC3Metal (c_Dull, Dull, Dark)]
}
turbulence Turb
scale Scale
}
#end
Scaling crackle is required surely! :)
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"LanuHum" <Lan### [at] yandexru> wrote:
> Thanks! Very Good! But...
> Update rc3metal.inc:
>
> #macro RC3Metal_Galvanized_t (c_Dull, c_Shiny, Dull, Shiny, Dark, Light, Shine,
> Turb, Scale)
> #if (RC3M_Debug) #debug "RC3Metal_Galvanized_t()...\n" #end
> texture
> { crackle solid texture_map
> { [0 RC3Metal (c_Shiny, Shiny, Light)]
> [Shine RC3Metal (c_Dull, Dull, Light)]
> [1 RC3Metal (c_Dull, Dull, Dark)]
> }
> turbulence Turb
> scale Scale
> }
> #end
>
> Scaling crackle is required surely! :)
Scaling can be easily achieved this way:
#declare T = RC3Metal_Galvanized_t (...)
texture { T scale MyScale }
Unfortunately, this syntax is not accepted for turbulence, so I will consider
your suggestion.
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"Cousin Ricky" <rickysttATyahooDOTcom> wrote:
>
> Scaling can be easily achieved this way:
>
> #declare T = RC3Metal_Galvanized_t (...)
> texture { T scale MyScale }
>
> Unfortunately, this syntax is not accepted for turbulence, so I will consider
> your suggestion.
One bald person (he was called Lenin) spoke:
"To study, to learn and to study once again..."
Thanks! :))))))))
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