|
 |
clipka <ano### [at] anonymous org> wrote:
> Why not just require that the end point of one Bézier segment is equal
> to the starting point of the next one?
The criteria were obvious enough. Loop control was another matter, and worse,
the solution differed depending on whether I was constructing the object out of
cones and spheres, blob components, or linear_spline sphere_sweeps.
Post a reply to this message
|
 |