POV-Ray : Newsgroups : povray.object-collection : SphereSweep 1.2, with Bezier splines : Re: SphereSweep 1.2, with Bezier splines Server Time
18 Apr 2024 08:11:30 EDT (-0400)
  Re: SphereSweep 1.2, with Bezier splines  
From: Cousin Ricky
Date: 12 Sep 2015 15:00:00
Message: <web.55f47575b134517f4ed434990@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Why not just require that the end point of one Bézier segment is equal
> to the starting point of the next one?

The criteria were obvious enough.  Loop control was another matter, and worse,
the solution differed depending on whether I was constructing the object out of
cones and spheres, blob components, or linear_spline sphere_sweeps.


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