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"Chris B" <nom### [at] nomail com> wrote:
> "Leef_me" <nomail@nomail> wrote in message
> news:web.4730e948c70624052a7b15450@news.povray.org...
> > Is this the right group to discuss details of an object in the collection?
>
>
> Yes, it's absolutely fine to discuss it here.
>
> >
> > If so,
> > I wanted to discuss how to improve, or add another scroll object.
> > I am referring to Scroll Version: chrisb 1.0
> >
>
----8<----------8<----------8<----------8<----------8<------
> > I was rewriting it to use some conventions that would allow several
> > parameters
> > but my goal of having text was lost when the straight portion is smooth.
>
> I didn't quite understand the last bit of that last sentence.
>
> >
> > Leef_me
> >
>
> Regards,
> Chris B.
Yeah, I have trouble understanding it too. ;)
I looked at the code for scroll and wanted to "standardize" it.
I wanted to create a version that would allow for user to vary parameters such
as height and width, # of spirals, othe stuff.
I wanted to be able to add text or image to the scroll. For example, "the King
proclaims, thus ..."
I was able to simplify the code for the above ideas.
I was able to add text to the mesh2 object and it looked pretty good.
But, when I tried to smooth the 'straight' portion of the scroll, the text would
either:
show on both sides,
not show at all,
I've tried learning about UV-mapping, but I'm still lost.
My last few posts have been trying to understand what I'm doing wrong.
I'll try later or tomorrow to post a simple version of the code.
Leef_me
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