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"Jim Charter" <jrc### [at] msn com> wrote in message
news:47953247$1@news.povray.org...
> St. wrote:
>> "Jim Charter" <jrc### [at] msn com> wrote in message
>> news:479516b0$1@news.povray.org...
>>
>>>St. wrote:
>>
>>
>>>> In this day and age, that's a real shame.
>>
>>
>>
>>>Ohhh! Glad that got said before I put too much time in. That should be
>>>made clearer on the web page.
>>
>>
>> Heh, well, I can't think of anything better than mixing a good mesh
>> modeler with PoV. For me at least, it = perfect. :)
>>
>> ~Steve~
>>
>>
>>
> Your postings on p.b.images have made that pretty clear. Me, I can swing
> either way, but I want to be the one who decides.
And of course, that's the correct way to tackle it Jim. I think we all
made decisions over the years about how we would 'refine' our workflow using
PoV, and I think I've found my path. But, I've been tampering with the new
Crysis game editor recently, and I'm like 'painting' different layers of
rock textures on a heightfield mountain, and thinking; "Wow, if only I could
do this in PoV". If PoV was like this, it would seriously rule. :) Well, it
seriously rules anyway, but you know what I mean. This isn't a complaint,
just a thought.
~Steve~
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