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Op 02/06/2021 om 22:01 schreef clipka:
> Am 02.06.2021 um 00:45 schrieb Mike Horvath:
>
>> I prefer 16:10. I hear 3:2 is very nice too. 16:9 is only good for
>> movies IMO. Should not be used for work displays.
>
> Hear, hear!
Indeed. Good suggestions.
--
Thomas
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> On 6/1/2021 6:34 PM, Psnarf wrote:
>> Most computer video modes and graphics printers use perfectly square
>> pixels.
>> Note: 640/480 = 4/3 so the ratio is proper for this square pixel mode.
>> Non-square pixels: IBM VGA mode 320x200
>>
>> It may be some time before the default aspect ratio changes to 1080p,
>> 1.777.
>>
>>
>
> I prefer 16:10. I hear 3:2 is very nice too. 16:9 is only good for
> movies IMO. Should not be used for work displays.
>
>
> Mike
Yes... but, most modern monitors have exactly a 16:9 aspect ratio.
The ubiquitous 1920x1080 is 16:9.
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Am 03.06.2021 um 15:38 schrieb Alain Martel:
> Yes... but, most modern monitors have exactly a 16:9 aspect ratio.
> The ubiquitous 1920x1080 is 16:9.
Most, but not all.
Two 1920x1200 displays here. (And a third one tucked away in a box.)
In general, displays targeted at end-users are pretty much all 16:9;
those targeted at people who do actual work with them come at 16:10
surprisingly(?) frequently.
In their office range of displays, Eizo for instance currently offers
more displays @ 1920x1200 than @ 1920x1080 (10 vs. 8).
In their photo/video editing range of displays, they don't even offer
1920x1080; in that ballpark, 1920x1200 is the only thing they offer. (At
higher resolution, they're tending towards 16:9 though, too, or even 17:9.)
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Am 02.06.2021 um 15:47 schrieb clipka:
> (ramblerambleramble)
Oh, and one thing I forgot to mention entirely:
If you're using POV-Ray v3.8 or higher, and start you scene with
#version 3.8;
(as you should), then your sphere should automagically be round
regardless of image size, even without messing with `right` and/or `up`.
At least that's what I had written in `changes.txt` some glorious day,
so it must be true. Totally forgot that I implemented that.
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