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ive been trying to figure out how the POV Ray names the objects being rendered
by the software. I have a complex scene with multiple objects, when they are
gathered by the Editor, they are named like "Mesh1" "Mesh2" is there a way to
have these "meshes" have my actual names for the objects.
I am using the POV Ray for Demo 3D export.
any suggestions?
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"Swivler" <nic### [at] hotmailcom> wrote:
> ive been trying to figure out how the POV Ray names the objects being rendered
> by the software. I have a complex scene with multiple objects, when they are
> gathered by the Editor, they are named like "Mesh1" "Mesh2" is there a way to
> have these "meshes" have my actual names for the objects.
>
> I am using the POV Ray for Demo 3D export.
This matter is outside POV-Ray's sphere of influence, and would instead have to
be addressed in the Demo 3D export to POV-Ray.
The .pov files (and possibly any .inc files) are generated by Demo 3D, and
POV-Ray only reads them as input. The only thing written by POV-Ray are image
files.
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> ive been trying to figure out how the POV Ray names the objects being rendered
> by the software. I have a complex scene with multiple objects, when they are
> gathered by the Editor, they are named like "Mesh1" "Mesh2" is there a way to
> have these "meshes" have my actual names for the objects.
>
> I am using the POV Ray for Demo 3D export.
>
> any suggestions?
>
>
POV-Ray itself don't name any object, it's the job of the scene author
to do that.
When using some external modeler, those will give objects default names
similar to your Mesh1, Mesh2, ..., Pigment1, Pigment2, ..., Texture1,
Texture2, ..., Material1, Material2, ...
You can usualy override this naming sheme by explicitely naming your
objects in the modeler.
The exact method used will differ from modeler to modeler, but usualy
pass by the object's properties.
Alain
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