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Hi!
I want to create wall-paper in the room, using a pattern agate
I broke the head
I created an example in gimp:
http://yadi.sk/d/ui0h9kFCFbDb6
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Am 07.01.2014 15:11, schrieb LanuHum:
> Hi!
> I want to create wall-paper in the room, using a pattern agate
> I broke the head
> I created an example in gimp:
> http://yadi.sk/d/ui0h9kFCFbDb6
If I understand you correctly, you want to achieve the same effect, but
without resorting to gimp, and instead you want to let POV-Ray do the
job, right?
The so-called "repeat warp" is probably what you want.
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clipka <ano### [at] anonymousorg> wrote:
> Am 07.01.2014 15:11, schrieb LanuHum:
> > Hi!
> > I want to create wall-paper in the room, using a pattern agate
> > I broke the head
> > I created an example in gimp:
> > http://yadi.sk/d/ui0h9kFCFbDb6
>
> If I understand you correctly, you want to achieve the same effect, but
> without resorting to gimp, and instead you want to let POV-Ray do the
> job, right?
>
> The so-called "repeat warp" is probably what you want.
Yes! Thanks!
#declare Texture_003 = pigment{
agate
agate_turb 2
color_map {
[0 color rgbf<0,0,0,1>]
[1 color rgbf<1,1,1,0>]
}
warp {repeat x*2}
frequency 2
scale <-1,0.02,1>
}
#declare Texture_004 = pigment{
agate
agate_turb 2
color_map {
[0 color rgbf<0,0,0,1>]
[1 color rgbf<1,1,1,0>]
}
warp {repeat x*2}
frequency 2
scale <1,0.02,1>
}
#declare Tex_back_wall = pigment{
checker
pigment{Texture_003}
pigment{Texture_004}
rotate <0,90,0>
translate <0,0.2,0>
scale <1,20,0.5>
}
I solved this problem without uv, but uv-mapping doesn't work with warp repeat
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Am 07.01.2014 18:16, schrieb LanuHum:
> clipka <ano### [at] anonymousorg> wrote:
>> Am 07.01.2014 15:11, schrieb LanuHum:
>>> Hi!
>>> I want to create wall-paper in the room, using a pattern agate
>>> I broke the head
>>> I created an example in gimp:
>>> http://yadi.sk/d/ui0h9kFCFbDb6
>>
>> If I understand you correctly, you want to achieve the same effect, but
>> without resorting to gimp, and instead you want to let POV-Ray do the
>> job, right?
>>
>> The so-called "repeat warp" is probably what you want.
>
> Yes! Thanks!
>
> #declare Texture_003 = pigment{
> agate
> agate_turb 2
> color_map {
> [0 color rgbf<0,0,0,1>]
> [1 color rgbf<1,1,1,0>]
> }
> warp {repeat x*2}
> frequency 2
> scale <-1,0.02,1>
> }
> #declare Texture_004 = pigment{
> agate
> agate_turb 2
> color_map {
> [0 color rgbf<0,0,0,1>]
> [1 color rgbf<1,1,1,0>]
> }
> warp {repeat x*2}
> frequency 2
> scale <1,0.02,1>
> }
> #declare Tex_back_wall = pigment{
> checker
> pigment{Texture_003}
> pigment{Texture_004}
> rotate <0,90,0>
> translate <0,0.2,0>
> scale <1,20,0.5>
> }
Using the "flip" parameter makes it a lot easier:
#declare Tex_back_wall = pigment{
agate
agate_turb 2
color_map {
[0 color rgbf<0,0,0,1>]
[1 color rgbf<1,1,1,0>]
}
warp {repeat x*2 flip x}
frequency 2
}
> I solved this problem without uv, but uv-mapping doesn't work with warp repeat
It doesn't? That's strange; it /should/ work.
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