POV-Ray : Newsgroups : povray.newusers : how do you use Jpatch to make animations ? Server Time
2 Nov 2024 09:19:58 EDT (-0400)
  how do you use Jpatch to make animations ? (Message 1 to 3 of 3)  
From: nomail
Subject: how do you use Jpatch to make animations ?
Date: 27 Jul 2004 21:55:00
Message: <web.410705b41eb35937ec75817c0@news.povray.org>
I have used Jpatch to draw objects and have succesfully exported them to
Pov-ray v3.6, the pictures can be rendered. But when i try to make the
pictures into animations i can't. what gets rendered turns out to be a
black screen. i have added a camera and a light source but still the same
thing happens. i'm stumped .. can anybody help me ?


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From: stephen parkinson
Subject: Re: how do you use Jpatch to make animations ?
Date: 28 Jul 2004 01:45:30
Message: <41073d7a@news.povray.org>
nomail@nomail wrote:
> I have used Jpatch to draw objects and have succesfully exported them to
> Pov-ray v3.6, the pictures can be rendered. But when i try to make the
> pictures into animations i can't. what gets rendered turns out to be a
> black screen. i have added a camera and a light source but still the same
> thing happens. i'm stumped .. can anybody help me ?
> 
> 

i export the jpatch to latest.inc and use the attached files

stephen


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From: Sascha Ledinsky
Subject: Re: how do you use Jpatch to make animations ?
Date: 4 Aug 2004 13:44:29
Message: <4111207d$1@news.povray.org>
There's no built in character animation support (morphes, bones, etc.) 
in the current version of JPatch, but of course you can use the exported 
models in an animation (just like every other Pov-ray object) - if you 
place the imported model in a union {...} block you can transform it.
e.g. try:

camera { location <0,0,-100> look_at 0 }
background { color rgb <0.5,0.5,1.0> }
light_source { <-1000,1000,-1000> color rgb 1 parallel }
union {
	#include "<path to include file>"
	rotate x * clock * 360
	translate + x * (-30 + clock * 60)
}

and render with +KI0 +KF1 +KFI0 +KFF100 for example

-sascha


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