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There's no built in character animation support (morphes, bones, etc.)
in the current version of JPatch, but of course you can use the exported
models in an animation (just like every other Pov-ray object) - if you
place the imported model in a union {...} block you can transform it.
e.g. try:
camera { location <0,0,-100> look_at 0 }
background { color rgb <0.5,0.5,1.0> }
light_source { <-1000,1000,-1000> color rgb 1 parallel }
union {
#include "<path to include file>"
rotate x * clock * 360
translate + x * (-30 + clock * 60)
}
and render with +KI0 +KF1 +KFI0 +KFF100 for example
-sascha
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