POV-Ray : Newsgroups : povray.newusers : how do you use Jpatch to make animations ? : Re: how do you use Jpatch to make animations ? Server Time
2 Nov 2024 07:25:17 EDT (-0400)
  Re: how do you use Jpatch to make animations ?  
From: Sascha Ledinsky
Date: 4 Aug 2004 13:44:29
Message: <4111207d$1@news.povray.org>
There's no built in character animation support (morphes, bones, etc.) 
in the current version of JPatch, but of course you can use the exported 
models in an animation (just like every other Pov-ray object) - if you 
place the imported model in a union {...} block you can transform it.
e.g. try:

camera { location <0,0,-100> look_at 0 }
background { color rgb <0.5,0.5,1.0> }
light_source { <-1000,1000,-1000> color rgb 1 parallel }
union {
	#include "<path to include file>"
	rotate x * clock * 360
	translate + x * (-30 + clock * 60)
}

and render with +KI0 +KF1 +KFI0 +KFF100 for example

-sascha


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