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hi,
i want to create a scene in a stone-desert.
it should look like chris hormann did it here:
http://www-public.tu-bs.de:8080/~y0013390/pov/pict/the_eye.jpg
i want a sand-stone-tex.
i attached a pic to show how far i am now.
thanks for any help!
Post a reply to this message
Attachments:
Download 'tex.jpg' (15 KB)
Preview of image 'tex.jpg'
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From: Tom Melly
Subject: Re: help creating realistic stone desert - 1 attachment
Date: 23 Oct 2003 09:06:47
Message: <3f97d267$1@news.povray.org>
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"ehmdjii" <ehm### [at] SPAMgmxnet> wrote in message
news:Xns### [at] 204213191226...
> hi,
hi ehmdjii,
Please don't post attachments to this group. You can either post to
images.binary or just provide a link to the image on a website (as you did with
Chris's).
> i want to create a scene in a stone-desert.
> it should look like chris hormann did it here:
> http://www-public.tu-bs.de:8080/~y0013390/pov/pict/the_eye.jpg
>
> i want a sand-stone-tex.
If you're just after the texture, I would suggest emailing Chris directly or
posting a "Hey Chris" message to povray.general and see if he'll send you the
texture(s). If you want to model a similiar scene in every detail, then I
suggest you ask if he can lend you his brain.... (but you might alternatively
want to start reading about iso-surfaces in the docs ;)
Post a reply to this message
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ehmdjii wrote:
> hi,
> i want to create a scene in a stone-desert.
> it should look like chris hormann did it here:
> http://www-public.tu-bs.de:8080/~y0013390/pov/pict/the_eye.jpg
>
> i want a sand-stone-tex.
The texture in that scene is nothing special, it's either a plain color
pigment or a large scale agate pattern with a simple diffuse finish.
The fancy part of this scene only the geometry - creating this is quite
difficult and rendering requires a lot of patience. This does not mean
you should not try it - basic isosurface techniques are described in the
docs and if you can read german ;-) you can find a detailed tutorial in
c't magazine, issue 20/03.
> i attached a pic to show how far i am now.
As Tom already said please don't post attachments in this group.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 2 Sep. 2003 _____./\/^>_*_<^\/\.______
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Christoph Hormann <chr### [at] gmxde> wrote in news:i6cl61-vei.ln1
@triton.imagico.de:
> This does not mean
> you should not try it - basic isosurface techniques are described in
> the docs
ok, so no texture, just isosurfaces?
so, say i have a main isosurfaces that gives me some little mountains
etc. and i have a very small detailed one, that should simulate the
roughness of the ground. how do i multiply them?
> if you can read german ;-) you can find a detailed tutorial in
> c't magazine, issue 20/03.
dont have that. is it online somewhere?
thanks!
Post a reply to this message
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ehmdjii wrote:
>
>>This does not mean
>>you should not try it - basic isosurface techniques are described in
>>the docs
>
>
> ok, so no texture, just isosurfaces?
> so, say i have a main isosurfaces that gives me some little mountains
> etc. and i have a very small detailed one, that should simulate the
> roughness of the ground. how do i multiply them?
I don't really understand - you can't combine isosurfaces, you can only
combine functions. How you can displace a functions with another one is
described in the docs.
>>if you can read german ;-) you can find a detailed tutorial in
>>c't magazine, issue 20/03.
>
>
> dont have that. is it online somewhere?
No, you can find the listings for the tutorial on:
http://www.heise.de/ct/ftp/03/20/206/
but it won't help much without the text.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 2 Sep. 2003 _____./\/^>_*_<^\/\.______
Post a reply to this message
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