POV-Ray : Newsgroups : povray.newusers : While loop challenged Server Time
23 Nov 2024 12:19:27 EST (-0500)
  While loop challenged (Message 1 to 2 of 2)  
From: Bald Eagle
Subject: While loop challenged
Date: 27 Mar 2014 19:27:36
Message: <5334b3e8$1@news.povray.org>
I'm just trying to do a simple "display 1000 spheres with every RGB 
value in 0.1-unit increments" loop
Looks like it works ok except for some reason my last block of 100 
spheres partially overlaps the 9th one.

I REALLY ought to be better at this....

##################################################


#declare Radius = 3;
#declare Sphere = sphere {<0, 0, 0> Radius}
//#declare Box = Round_Box_Union (<-0.5, -0.5, -0.5>, <0.5, 0.5, 0.5>, 
Radius)

	#declare B = -300;
	#declare Flag = 0;
#declare Blue_ = 0;
	#while (Blue_ <= 1)
	#if (Blue_ < 0.3)
		#declare Y = 250;
	#end
	
	#if (Blue_ > 0.3 & Blue_ < 0.6)
		#if (Flag = 0)
		#declare B = -300;
		#declare Flag = Flag + 1;
		#end
		#declare Y = 150;
	#end // end if
	
	#if (Blue_ > 0.6)
		#if (Flag = 1)
		#declare B = -300;
		#declare Flag = Flag + 1;
		#end
		#declare Y = 50;
	#end
	
#declare Red_ = 0;
	#while (Red_ <= 1)
	
	#declare Green_ = 0;
	#declare X = 0;
		#while (Green_ <= 1)
		object {Sphere texture { pigment {rgb <Red_, Green_, Blue_>} finish 
{phong 0.5} } translate <X+B, Y, 0>}
		#declare Green_ = Green_ + 0.1;
		#declare X = X + 8;
		#end // end Green loop
	
	#declare Red_ = Red_ + 0.1;
	#declare Y = Y - 8;
	#end // end Red loop

#declare Blue_ = Blue_ + 0.1;
#declare B = B + 110;
#end


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From: James Holsenback
Subject: Re: While loop challenged
Date: 27 Mar 2014 20:35:47
Message: <5334c3e3@news.povray.org>
On 03/27/2014 07:27 PM, Bald Eagle wrote:
> I'm just trying to do a simple "display 1000 spheres with every RGB
> value in 0.1-unit increments" loop
> Looks like it works ok except for some reason my last block of 100
> spheres partially overlaps the 9th one.
>
> I REALLY ought to be better at this....
>
> ##################################################

well i'm getting 11 x 11 grids of spheres ... two ways to fix that 
change the value that you initially set Blue_, Red_, Green_ or look at 
your tests (#if clauses) ... later would be my choice ;-)

i'm going to stop here as i suspect that there are other foo's similar 
to the ones i've pointed out. i bet you can find them faster than me ;-)

btw: code you posted had undefined B error and wouldn't even parse. see 
below ...

>
>
> #declare Radius = 3;
> #declare Sphere = sphere {<0, 0, 0> Radius}
> //#declare Box = Round_Box_Union (<-0.5, -0.5, -0.5>, <0.5, 0.5, 0.5>,
> Radius)
>
>      #declare B = -300;
>      #declare Flag = 0;
> #declare Blue_ = 0;
>      #while (Blue_ <= 1)
>      #if (Blue_ < 0.3)
>          #declare Y = 250;
>      #end
>
>      #if (Blue_ > 0.3 & Blue_ < 0.6)
>          #if (Flag = 0)
>          #declare B = -300;
>          #declare Flag = Flag + 1;
>          #end
>          #declare Y = 150;
>      #end // end if
>
>      #if (Blue_ > 0.6)
>          #if (Flag = 1)
>          #declare B = -300;
>          #declare Flag = Flag + 1;
>          #end
>          #declare Y = 50;
>      #end
>
> #declare Red_ = 0;
>      #while (Red_ <= 1)
>
>      #declare Green_ = 0;
>      #declare X = 0;
>          #while (Green_ <= 1)

following line caused error and it appears that you've isolated B 
somehow ... i just added the declare for B from the above Blue_ test

>          object {Sphere texture { pigment {rgb <Red_, Green_, Blue_>}
> finish {phong 0.5} } translate <X+B, Y, 0>}
>          #declare Green_ = Green_ + 0.1;
>          #declare X = X + 8;
>          #end // end Green loop
>
>      #declare Red_ = Red_ + 0.1;
>      #declare Y = Y - 8;
>      #end // end Red loop
>
> #declare Blue_ = Blue_ + 0.1;
> #declare B = B + 110;
> #end

hope Iive given you enough of a nudge ... good luck!


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