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I'm just trying to do a simple "display 1000 spheres with every RGB
value in 0.1-unit increments" loop
Looks like it works ok except for some reason my last block of 100
spheres partially overlaps the 9th one.
I REALLY ought to be better at this....
##################################################
#declare Radius = 3;
#declare Sphere = sphere {<0, 0, 0> Radius}
//#declare Box = Round_Box_Union (<-0.5, -0.5, -0.5>, <0.5, 0.5, 0.5>,
Radius)
#declare B = -300;
#declare Flag = 0;
#declare Blue_ = 0;
#while (Blue_ <= 1)
#if (Blue_ < 0.3)
#declare Y = 250;
#end
#if (Blue_ > 0.3 & Blue_ < 0.6)
#if (Flag = 0)
#declare B = -300;
#declare Flag = Flag + 1;
#end
#declare Y = 150;
#end // end if
#if (Blue_ > 0.6)
#if (Flag = 1)
#declare B = -300;
#declare Flag = Flag + 1;
#end
#declare Y = 50;
#end
#declare Red_ = 0;
#while (Red_ <= 1)
#declare Green_ = 0;
#declare X = 0;
#while (Green_ <= 1)
object {Sphere texture { pigment {rgb <Red_, Green_, Blue_>} finish
{phong 0.5} } translate <X+B, Y, 0>}
#declare Green_ = Green_ + 0.1;
#declare X = X + 8;
#end // end Green loop
#declare Red_ = Red_ + 0.1;
#declare Y = Y - 8;
#end // end Red loop
#declare Blue_ = Blue_ + 0.1;
#declare B = B + 110;
#end
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On 03/27/2014 07:27 PM, Bald Eagle wrote:
> I'm just trying to do a simple "display 1000 spheres with every RGB
> value in 0.1-unit increments" loop
> Looks like it works ok except for some reason my last block of 100
> spheres partially overlaps the 9th one.
>
> I REALLY ought to be better at this....
>
> ##################################################
well i'm getting 11 x 11 grids of spheres ... two ways to fix that
change the value that you initially set Blue_, Red_, Green_ or look at
your tests (#if clauses) ... later would be my choice ;-)
i'm going to stop here as i suspect that there are other foo's similar
to the ones i've pointed out. i bet you can find them faster than me ;-)
btw: code you posted had undefined B error and wouldn't even parse. see
below ...
>
>
> #declare Radius = 3;
> #declare Sphere = sphere {<0, 0, 0> Radius}
> //#declare Box = Round_Box_Union (<-0.5, -0.5, -0.5>, <0.5, 0.5, 0.5>,
> Radius)
>
> #declare B = -300;
> #declare Flag = 0;
> #declare Blue_ = 0;
> #while (Blue_ <= 1)
> #if (Blue_ < 0.3)
> #declare Y = 250;
> #end
>
> #if (Blue_ > 0.3 & Blue_ < 0.6)
> #if (Flag = 0)
> #declare B = -300;
> #declare Flag = Flag + 1;
> #end
> #declare Y = 150;
> #end // end if
>
> #if (Blue_ > 0.6)
> #if (Flag = 1)
> #declare B = -300;
> #declare Flag = Flag + 1;
> #end
> #declare Y = 50;
> #end
>
> #declare Red_ = 0;
> #while (Red_ <= 1)
>
> #declare Green_ = 0;
> #declare X = 0;
> #while (Green_ <= 1)
following line caused error and it appears that you've isolated B
somehow ... i just added the declare for B from the above Blue_ test
> object {Sphere texture { pigment {rgb <Red_, Green_, Blue_>}
> finish {phong 0.5} } translate <X+B, Y, 0>}
> #declare Green_ = Green_ + 0.1;
> #declare X = X + 8;
> #end // end Green loop
>
> #declare Red_ = Red_ + 0.1;
> #declare Y = Y - 8;
> #end // end Red loop
>
> #declare Blue_ = Blue_ + 0.1;
> #declare B = B + 110;
> #end
hope Iive given you enough of a nudge ... good luck!
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