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I'm just trying to do a simple "display 1000 spheres with every RGB
value in 0.1-unit increments" loop
Looks like it works ok except for some reason my last block of 100
spheres partially overlaps the 9th one.
I REALLY ought to be better at this....
##################################################
#declare Radius = 3;
#declare Sphere = sphere {<0, 0, 0> Radius}
//#declare Box = Round_Box_Union (<-0.5, -0.5, -0.5>, <0.5, 0.5, 0.5>,
Radius)
#declare B = -300;
#declare Flag = 0;
#declare Blue_ = 0;
#while (Blue_ <= 1)
#if (Blue_ < 0.3)
#declare Y = 250;
#end
#if (Blue_ > 0.3 & Blue_ < 0.6)
#if (Flag = 0)
#declare B = -300;
#declare Flag = Flag + 1;
#end
#declare Y = 150;
#end // end if
#if (Blue_ > 0.6)
#if (Flag = 1)
#declare B = -300;
#declare Flag = Flag + 1;
#end
#declare Y = 50;
#end
#declare Red_ = 0;
#while (Red_ <= 1)
#declare Green_ = 0;
#declare X = 0;
#while (Green_ <= 1)
object {Sphere texture { pigment {rgb <Red_, Green_, Blue_>} finish
{phong 0.5} } translate <X+B, Y, 0>}
#declare Green_ = Green_ + 0.1;
#declare X = X + 8;
#end // end Green loop
#declare Red_ = Red_ + 0.1;
#declare Y = Y - 8;
#end // end Red loop
#declare Blue_ = Blue_ + 0.1;
#declare B = B + 110;
#end
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