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I've got a very complicated scene where I declare a union of a large set of
objects. As far as I can tell, every single object has its own independent
texture declaration. But in every instance of invoking the union, via:
object { The_Union_I_Declared_Before translate ...}
I get the above error message. It's annoying in a scene with 18^2 robots.
Seems a bit off. If it were an unintended feature, should I go to the
trouble of making a formal bug report?
If it were an intended feature, can someone tell me some code I may add to
the object statement that will trick pov into thinking it's okay without
making any changes to my object?
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Greg M. Johnson nous apporta ses lumieres ainsi en ce 26/07/2004 23:03... :
>I've got a very complicated scene where I declare a union of a large set of
>objects. As far as I can tell, every single object has its own independent
>texture declaration. But in every instance of invoking the union, via:
>
>object { The_Union_I_Declared_Before translate ...}
>
>I get the above error message. It's annoying in a scene with 18^2 robots.
>
>Seems a bit off. If it were an unintended feature, should I go to the
>trouble of making a formal bug report?
>
>If it were an intended feature, can someone tell me some code I may add to
>the object statement that will trick pov into thinking it's okay without
>making any changes to my object?
>
>
>
>
I almost always get that warning. Happens mostly when a CGS of textured
elements or a textured CSG is used in another CSG. The texture is there
and used, but the parser may be missing it. If you don't have absolutely
black elements that should be coloured, you can ignore it.
Alain
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