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I've got a very complicated scene where I declare a union of a large set of
objects. As far as I can tell, every single object has its own independent
texture declaration. But in every instance of invoking the union, via:
object { The_Union_I_Declared_Before translate ...}
I get the above error message. It's annoying in a scene with 18^2 robots.
Seems a bit off. If it were an unintended feature, should I go to the
trouble of making a formal bug report?
If it were an intended feature, can someone tell me some code I may add to
the object statement that will trick pov into thinking it's okay without
making any changes to my object?
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