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From: Carl Hoff
Subject: Skull Model
Date: 30 Dec 2003 09:31:18
Message: <3ff18c36@news.povray.org>
I'm looking for a skull model I can play with in POV-Ray.  I know one must
be out there somewhere as I did find this:

http://www.oyonale.com/histoire/images/radtest_2000_6.jpg

Also, as I'm still very new at this, is there a nice beginners level
tutorial for importing and dealing with the different kinds of meshs out
there.  To date I've only been playing with POV-Ray for about 3 months and
I've just been playing with CSGs.

Thanks,
Carl


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From: Stephen McAvoy
Subject: Re: Skull Model
Date: 30 Dec 2003 10:09:00
Message: <5853vvssje9q0h181j1t6n2c86hnpo8dcf@4ax.com>
On Tue, 30 Dec 2003 08:27:57 -0800, "Carl Hoff" <hof### [at] wtnet> wrote:

>I'm looking for a skull model I can play with in POV-Ray.  I know one must
>be out there somewhere as I did find this:

You will find a skull here.
http://www.3dcafe.com/models/hellskul.zip

When looking for models always try 
http://www.3dcafe.com/

You can convert it using PoseRay (easy to use)
http://user.txcyber.com/%7Esgalls/

Install PoseRay, Unzip hellskul.zip in a directory. Import into PoseRay then
export the Pov file to a directory that is in the PovRay Library_Path.


Regards
        Stephen


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From: Ken
Subject: Re: Skull Model
Date: 30 Dec 2003 10:37:40
Message: <3FF19C51.A1D4E461@pacbell.net>
Stephen McAvoy wrote:
> 
> On Tue, 30 Dec 2003 08:27:57 -0800, "Carl Hoff" <hof### [at] wtnet> wrote:
> 
> >I'm looking for a skull model I can play with in POV-Ray.  I know one must
> >be out there somewhere as I did find this:
> 
> You will find a skull here.
> http://www.3dcafe.com/models/hellskul.zip

Hellskul is a so-so model. I have a highly detailed skull in .3ds format
available upon request. It has a posable jaw and each tooth is individually
modelled which gives greater control of texturing.

Crossroads3D conversion utility -
http://home.europa.com/~keithr/Crossroads/index.html

3DWin conversion utility -
http://www.tb-software.com/

See also -
http://www.povray.org/resources/links/3D_Programs/Conversion_Utilities/

-- 
Ken Tyler


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From: Stephen McAvoy
Subject: Re: Skull Model
Date: 30 Dec 2003 10:47:19
Message: <1g73vv09jfvosun18ckvunooc5jh7lu0c1@4ax.com>
On Tue, 30 Dec 2003 07:40:01 -0800, Ken <tyl### [at] pacbellnet> wrote:

>Hellskul is a so-so model. I have a highly detailed skull in .3ds format
>available upon request. It has a posable jaw and each tooth is individually
>modelled which gives greater control of texturing.

True it is certainly not as good as the one Giles used. This magpie would like
to request it. I'm not bickering but PoseRay converts 3DS now. I like its
textures better that of 3DWin's. Also you get a preview and can adjust what
textures you export to POV. 
BTW I am not a salesman I'm just confined to the house with time on my hands:-}

Regards
        Stephen


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From: Carl Hoff
Subject: Re: Skull Model
Date: 31 Dec 2003 09:25:26
Message: <3ff2dc56@news.povray.org>
Ken,

   Could you please send me your 3ds skull?

And thanks for all the help guys,
Carl

"Ken" <tyl### [at] pacbellnet> wrote in message
news:3FF19C51.A1D4E461@pacbell.net...
>
>
> Stephen McAvoy wrote:
> >
> > On Tue, 30 Dec 2003 08:27:57 -0800, "Carl Hoff" <hof### [at] wtnet> wrote:
> >
> > >I'm looking for a skull model I can play with in POV-Ray.  I know one
must
> > >be out there somewhere as I did find this:
> >
> > You will find a skull here.
> > http://www.3dcafe.com/models/hellskul.zip
>
> Hellskul is a so-so model. I have a highly detailed skull in .3ds format
> available upon request. It has a posable jaw and each tooth is
individually
> modelled which gives greater control of texturing.
>
> Crossroads3D conversion utility -
> http://home.europa.com/~keithr/Crossroads/index.html
>
> 3DWin conversion utility -
> http://www.tb-software.com/
>
> See also -
> http://www.povray.org/resources/links/3D_Programs/Conversion_Utilities/
>
> -- 
> Ken Tyler


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From: Ken
Subject: Re: Skull Model
Date: 31 Dec 2003 09:35:31
Message: <3FF2DF46.8BA3968B@pacbell.net>
Carl Hoff wrote:
> 
> Ken,
> 
>    Could you please send me your 3ds skull?

Check your email. I sent it about 10 min. ago :)

-- 
Ken Tyler


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From: Florian Brucker
Subject: Re: Skull Model
Date: 31 Dec 2003 10:37:47
Message: <3ff2ed4b$1@news.povray.org>
>>   Could you please send me your 3ds skull?

Could you mail it to me, too?

Thanks a lot
Florian


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From: Carl Hoff
Subject: Re: Skull Model
Date: 31 Dec 2003 11:23:25
Message: <3ff2f7fd@news.povray.org>
I got it.  Thanks again.  By the way... does it have a small hole at the
very top of the skull or is that an artifact introduced by PoseRay or
something?  Take a look at the picture I emailed you.

Thanks,
Carl

"Ken" <tyl### [at] pacbellnet> wrote in message
news:3FF2DF46.8BA3968B@pacbell.net...
>
>
> Carl Hoff wrote:
> >
> > Ken,
> >
> >    Could you please send me your 3ds skull?
>
> Check your email. I sent it about 10 min. ago :)
>
> -- 
> Ken Tyler


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From: Carl Hoff
Subject: Re: Skull Model
Date: 31 Dec 2003 16:29:45
Message: <3ff33fc9$1@news.povray.org>
> Hellskul is a so-so model. I have a highly detailed skull in .3ds format
> available upon request. It has a posable jaw and each tooth is
individually
> modelled which gives greater control of texturing.

Ok... I've played with both models now and I've also posted a picture of the
skull model Ken gave me over in the 'images' area.

(1) See the small triangular hole at the very top of the skull?  What is the
best way to fill that?

(2) PoseRay actually gives me MORE control over the Hellskul model.  The
hellskull_pov_mat.inc file made by PoseRay contains these lines:

#declare Bottom_teeth=texture{...}
#declare Head_jaw=texture{...}
#declare Top_teeth=texture{...}

However the DtldSkul_pov_mat.inc file made by PoseRay just has the one:

#declare Poseray_material= texture{T_Glass1}

T_Glass1 being the texture I used for my post in the 'images' area.
So how do I separate the jaw and the teeth?

Thanks,
Carl


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From: Stephen McAvoy
Subject: Re: Skull Model
Date: 1 Jan 2004 11:37:29
Message: <eui8vvcb9m5cfdsjc48n7l8kn8b6vr57ae@4ax.com>
On Wed, 31 Dec 2003 15:26:21 -0800, "Carl Hoff" <hof### [at] wtnet> wrote:

>Ok... I've played with both models now and I've also posted a picture of the
>skull model Ken gave me over in the 'images' area.
>
>(1) See the small triangular hole at the very top of the skull?  What is the
>best way to fill that?

You will need to use a modeller such as 3DWings or ppmodler. Sorry I cant give
any help on this choice.  
>
>(2) PoseRay actually gives me MORE control over the Hellskul model.  The
>hellskull_pov_mat.inc file made by PoseRay contains these lines:
>
>#declare Bottom_teeth=texture{...}
>#declare Head_jaw=texture{...}
>#declare Top_teeth=texture{...}
>
>However the DtldSkul_pov_mat.inc file made by PoseRay just has the one:
>
>#declare Poseray_material= texture{T_Glass1}
>
>T_Glass1 being the texture I used for my post in the 'images' area.
>So how do I separate the jaw and the teeth?

If you use 3Dwin to convert the skulls it will separate the component parts.
IIRC earlier versions of PoseRay did this as well, but they only imported obj
files. This messing around is the price we have to pay for not buying commercial
products.
I use both 3DWin and PoseRay as they have different properties that complement
each other. BTW 3DWin is shareware and the demo version does not export
materials. Since the meshes do not come with any this should not be a problem in
this case.

Regards
        Stephen


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